Zbenko

Game-Changing Financial Education

Media & Entertainment Technologies
Active
Pre-Seed Ramat Gan, Israel Founded 2022
Last updated 2026-06-18
Total raised
Last: 2022-12
Stage
Pre-Seed
Founded
2022
Headcount
4
HQ
Ramat Gan, Israel
Sector
Media & Entertainment Technologies

About

Zbenko believes that financial literacy is a key component of every student's education. The company is passionate about creating a safe and engaging environment for students to learn about personal finance, and that's why it developed a dedicated video game that's all about hands-on learning experience.

Its game-based approach is designed to help K–12 students to learn about money management in a way that's both fun and effective. With its video game, students get to experience the real-life consequences of their financial decisions in a safe and supportive environment.

With over 10,000+ students taking part in the program, Zbenko is proud to have helped thousands of young people develop essential money management skills and make informed financial decisions.

Funding history · 1 round · — total

2022-12
Undisclosed

Q&A

What is Zbenko's primary focus?
Zbenko focuses on providing financial education to K–12 students through a dedicated video game, aiming to teach money management in an engaging and effective way.
When was Zbenko founded?
Zbenko was founded in January 2022.
Where is Zbenko's headquarters located?
Zbenko's headquarters is located in Ramat Gan, Israel.
How many employees does Zbenko currently have?
Zbenko currently has 1-10 employees.
Who are the founders of Zbenko?
The founders of Zbenko are Hadar Ben Zur, who serves as CEO, and Gal Zamir, who serves as COO.
What is Zbenko's current funding stage?
Zbenko is currently in the Pre-Seed funding stage.
What is Zbenko's primary sector classification?
Zbenko's primary sector classification is Media & Entertainment Technologies.
What business models does Zbenko utilize?
Zbenko utilizes B2B and B2B2C business models.

Team · 2

Founder · CEO
LinkedIn ↗
Founder · COO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge TechnologiesAssessment & Verification
Technologies
Platforms & InterfacesSoftwareWebMobileArtificial IntelligenceDeep Learning
Target customers
Media & EntertainmentGaming IndustryEducationK12 Education
Business model
B2BB2B2C

Highlights

Verified

Tags

municipalitiesedtechfinancechildrengamesstudentscurriculum-platformsteacherspersonal-financechild-developmentself-improvementstudent-assessmentschoolsweb-platformk-12personalizatione-learningserious-gamesedutainment
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