Zbenko

Game-Changing Financial Education

Media & Entertainment Technologies
Active
Pre-Seed Ramat Gan Founded 2022
Total raised
Stage
Pre-Seed
Founded
2022
Headcount
4
HQ
Ramat Gan
Sector
Media & Entertainment Technologies

About

Zbenko believes that financial literacy is a key component of every student's education. The company is passionate about creating a safe and engaging environment for students to learn about personal finance, and that's why it developed a dedicated video game that's all about hands-on learning experience.

Its game-based approach is designed to help K–12 students to learn about money management in a way that's both fun and effective. With its video game, students get to experience the real-life consequences of their financial decisions in a safe and supportive environment.

With over 10,000+ students taking part in the program, Zbenko is proud to have helped thousands of young people develop essential money management skills and make informed financial decisions.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

When was Zbenko founded and where is its headquarters located?
Zbenko was founded in January 2022 and is headquartered in Ramat Gan, Israel.
What is Zbenko's primary focus and how does it deliver its educational content?
Zbenko focuses on financial literacy education for K-12 students, delivered through a dedicated video game designed for hands-on learning.
What is the name of Zbenko's main product?
Zbenko's main product is "Ouro - Financial Literacy".
How many students have participated in Zbenko's financial literacy program?
Over 10,000 students have participated in Zbenko's program.
What is Zbenko's current funding stage?
Zbenko is currently in the Pre-Seed funding stage.
What is the employee count for Zbenko?
Zbenko has 4 employees.
Who are the co-founders of Zbenko?
The co-founders of Zbenko are Hadar Ben Zur and Gal Zamir.
What are Zbenko's primary target markets and business models?
Zbenko targets the global market, specifically K12 Education, and operates with B2B and B2B2C business models.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge TechnologiesAssessment & Verification
Technologies
Platforms & InterfacesSoftwareWebMobileArtificial IntelligenceDeep Learning
Target customers
Media & EntertainmentGaming IndustryEducationK12 Education
Business model
B2BB2B2C

Highlights

Verified

Tags

municipalitiesedtechfinancechildrengamesstudentscurriculum-platformsteacherspersonal-financechild-developmentself-improvementstudent-assessmentschoolsweb-platformk-12personalizatione-learningserious-gamesedutainment