Vishler

Social Media Network for Challenge Makers and Takers

Media & Entertainment Technologies
Non Active, Oct 2015
Pre-Funding Ashdod Founded 2014
Total raised
Stage
Pre-Funding
Founded
2014
Headcount
6
HQ
Ashdod
Sector
Media & Entertainment Technologies

About

Vishler is a Social App that enables users to challenge each other by uploading a mission to perform. Users may be asked to carry out virtual and real tasks in different parts of the world. By accepting a challenge and completing a mission, users will gain credit points and community recognition. Users are asked to carry out virtual and real tasks in different parts of the world. Vishler app allows you to challenge others to go out and promote their ideas, individuality, talents and creativity. Vishler users can publish challenges for other Vishler users to fulfill. These challenges can range from comedic, artsy, sporty, or even charitable and must be fulfilled in an allotted time and for a certain number of credits. The first three people to upload their video after fulfilling the challenge will be featured on the app.

Company Intelligence Q&A

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What is Vishler's primary business activity?
Vishler operates as a social app enabling users to challenge each other by uploading missions, which can involve virtual and real tasks.
When was Vishler founded?
Vishler was founded in January 2014.
What is Vishler's current operational status?
Vishler is currently inactive, as of October 2015.
Where is Vishler headquartered?
Vishler is headquartered in Ashdod, Israel.
How many employees does Vishler have?
Vishler has 6 employees.
What is Vishler's current funding stage?
Vishler is currently in the Pre-Funding stage.
Who are the founders of Vishler?
The founders of Vishler are Kobi Nanikashvili and Omer Sadika.
What is the main purpose of the Vishler app?
The Vishler app allows users to publish challenges for others to fulfill, ranging from comedic, artsy, sporty, or charitable tasks, with credit points and community recognition for completion.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentDigital Content Distribution
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersDemographics & FamilyTeenagers & Young AdultsY-GEN & Z-GEN
Business model
B2C

Tags

social-mediagameshobbiessocial-networksentertainmentmobile-applications