VActive

Digital Training Software for Fall Prevention

Health Tech & Life Sciences
Non Active, Jul 2021 ceased to operate
Pre-Funding Beit Hashmonai Founded 2017
LinkedIn
Total raised
Stage
Pre-Funding
Founded
2017
Headcount
1-10
HQ
Beit Hashmonai
Sector
Health Tech & Life Sciences

About

VActive developed augmented-reality-based cognitive games that can be played while walking and strengthen the cognitive elements of walking. The company's mobile application contains a variety of cognitive games as well as a trainers' portal, which allows physiotherapists and personal trainers to customize the games, track users' progress, and encourage them.

Company Intelligence Q&A

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What is VActive's primary business activity?
VActive developed augmented-reality-based cognitive games designed to be played while walking, aiming to strengthen cognitive elements related to walking and prevent falls.
What is the current operational status of VActive?
VActive is currently inactive, having ceased operations in July 2021.
When was VActive founded?
VActive was founded in January 2017.
Where is VActive headquartered?
VActive is headquartered in Beit Hashmonai, Israel.
What technology does VActive primarily use in its products?
VActive primarily uses augmented reality and mobile technology in its products.
Who is the founder of VActive?
Ariel Eshkol is the founder of VActive.
What types of customers does VActive target?
VActive targets consumers, specifically seniors, patients, and individuals interested in fitness, sports, and general wellness, with a focus on healthcare and life sciences.
What is VActive's current funding stage?
VActive is currently in the Pre-Funding stage, with a total raised amount of $0.
What products has VActive released?
VActive has released products named 'Walking Challenge' and 'VActive VR'.

Sectors & technology

Primary sector
Health Tech & Life Sciences
Sub-sectors
Health Tech & Life SciencesDigital HealthcareDigital Accessibility Solutions
Technologies
Simulation & ImagingAugmented RealityPlatforms & InterfacesMobile
Target customers
ConsumersRecreational & LifestyleFitness & SportsDemographics & FamilySeniorsHealthcare & Life SciencesHealthcarePatients
Business model
B2C

Tags

rehabilitationremote-monitoringnon-invasivemobile-applicationsdigital-healthcaregamificationfall-preventionaugmented-realityhome-carephysiotherapyseniorsfitnesswellness