Track160

AI Sports Analytics and Performance Analysis

Media & Entertainment Technologies
Non Active, Sep 2025 ceased to operate
Series A Tel Aviv-Yafo, Israel Founded 2017
LinkedIn
Last updated 2026-06-18
Total raised
$9.3M
Last: 2024-06
Stage
Series A
Founded
2017
Headcount
14
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

Track160 develops sports quantification and analytics solutions. The company's player/ball tracking and identification system harnesses a wearable device with deep-learning and machine-vision algorithms to generate performance and tactic analysis packages for the media, players, coaches, and scouts. Track160 has also developed an application that automatically converts players' poses into photo-realistic 3D representations, enabling producers or viewers to dynamically change their viewpoint while the game is live.

Funding history · 3 rounds · $9.3M total

Q&A

What is Track160's primary business?
Track160 develops AI sports analytics and performance analysis solutions, utilizing deep-learning and machine-vision algorithms for player/ball tracking and identification.
What is the current status of Track160?
Track160 is currently inactive, having ceased operations in September 2025.
When was Track160 founded?
Track160 was founded in March 2017.
How much funding has Track160 raised in total?
Track160 has raised a total of $9,250,000 USD.
Which investors participated in Track160's November 2019 funding round?
In November 2019, Track160 raised $5,000,000 USD from investors including ADvantage Sports Tech Fund.
Which investor participated in Track160's October 2022 funding round?
In October 2022, Track160 raised $4,250,000 USD from OurCrowd.
What technologies does Track160 utilize?
Track160 utilizes Artificial Intelligence, Computer Vision, and Deep Learning technologies.

Team · 3

Founder · Co-founder (Left the company)
LinkedIn ↗
Founder · Co-founder (No longer with the company)
LinkedIn ↗
Founder · Co-founder (No longer with the company)
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Artificial IntelligenceComputer VisionDeep Learning
Target customers
ConsumersRecreational & LifestyleFitness & Sports
Business model
B2B2CB2B

Highlights

1 Patents

Tags

sportscomputer-visionweb-platformmachine-learningmobile-applicationsvideocloudmachine-visionartificial-intelligencedeep-learningdiagnosticsmonitoringcustomer-engagementbig-data-analyticssports-techproductivity
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