To-Be Education

Dilemma-based Learning Games

Media & Entertainment Technologies
Non Active, Nov 2022 ceased to operate
Mature Tel Aviv-Yafo, Israel Founded 2012
LinkedIn
Last updated 2026-06-18
Total raised
Last: 2013-10
Stage
Mature
Founded
2012
Headcount
2
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

To-Be Education is a platform that allows teachers and students to upload content to be transformed into dilemma-based learning games. The companys technology enables networking with others using the same game, thus developing global learning communities. To-Bes platform is culture, language, and content agnostic, enabling it to absorb every curriculum posted by content experts worldwide. The students actions are scored on many levels, providing data on their educational experience and performance.

Funding history · 1 round · — total

2013-10
Undisclosed

Q&A

What is To-Be Education's primary business?
To-Be Education provides a platform that transforms uploaded content from teachers and students into dilemma-based learning games, fostering global learning communities.
When was To-Be Education founded?
To-Be Education was founded in January 2012.
What is the current status of To-Be Education?
To-Be Education is currently inactive, having ceased operations in November 2022.
How many employees did To-Be Education have?
To-Be Education had 1-10 employees.
Where is To-Be Education headquartered?
To-Be Education is headquartered in Tel Aviv-Yafo, Center District, Israel.
What is To-Be Education's primary sector?
To-Be Education's primary sector is Media & Entertainment Technologies.
Does To-Be Education hold any patents?
Yes, To-Be Education holds one patent.
What types of customers did To-Be Education target?
To-Be Education targeted customers in Media & Entertainment, Publishing, Education (including Higher Education and K12), and Consumers.

Team · 1

Founder · Co-founder

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge TechnologiesAssessment & Verification
Technologies
Platforms & InterfacesWeb
Target customers
Media & EntertainmentPublishingEducationHigher EducationK12 EducationConsumers
Business model
B2CB2B

Highlights

1 PatentsVerified

Tags

schoolscurriculum-platformsteacherse-learningstudentsk-12gamespublishersgamificationpatent-pendingserious-gamesedutainmentedtechhigher-educationweb-platformenterprises
Full data — links, identifiers, deals & radar signals (jobs, patents, research, more)