Thingies

Social Game App Allowing Users to "Steal" Other Users' Things

Media & Entertainment Technologies
Non Active, Jan 2015
Mature Giv'at Ko'ah Founded 2012
LinkedIn
Total raised
$20K
Last: Seed 2013-01
Stage
Mature
Founded
2012
Headcount
1-10
HQ
Giv'at Ko'ah
Sector
Media & Entertainment Technologies

About

Thingies is the first stealing game app in the world! Users can share their everyday Thingies (their favorite gadget, clothes, books, a morning cup of coffee) and go ahead and steal other user's stuff (while of course, protecting their own). It is an addictive social game, currently available for the iOS platform.

Funding history · 1 round · $20K total

2013-01
Seed $20K

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is the primary function of the Thingies app?
Thingies is a social game app that allows users to 'steal' other users' shared items while also protecting their own virtual possessions. It is described as an addictive social game.
When was Thingies founded?
Thingies was founded in January 2012.
What is the current operational status of Thingies?
Thingies is currently inactive, with its status recorded as 'Non Active' as of January 2015.
What was the total amount of funding raised by Thingies?
Thingies raised a total of $20,203 in funding. For a full financing history, users can refer to startupim.
When did Thingies secure its last funding round?
Thingies secured its last funding round, a Seed round, in January 2013.
Which investor participated in Thingies' Seed round?
Startupbootcamp Smart City & IoT Amsterdam was an investor in Thingies' Seed round in January 2013.
On which platform was the Thingies app available?
The Thingies app was available for the iOS platform.
Where is Thingies headquartered?
Thingies is headquartered in Giv'at Ko'ah, Israel.
Who is the founder of Thingies?
Oz Barzilay is listed as a founder of Thingies.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersMedia & EntertainmentGaming Industry
Business model
B2C

Highlights

Verified

Tags

gamessocial-mediamobile-applications