TeachWatch

Professional Video Feedback for Athlets and Musicians

Media & Entertainment Technologies
Non Active, Oct 2015
Pre-Funding Haifa, Israel Founded 2013
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2013
Headcount
6
HQ
Haifa, Israel
Sector
Media & Entertainment Technologies

About

We help users improve their music or sports skills by getting feedback on their practice from professionals and other users. The main way people learn how to play a new instruments is by watching videos on YouTube and other resources. The videos can be very good, but the problem arises when you try to apply what you've watched. You try to play like the tutor in the video but there's no one there to tell you if you're doing it right. So you end up wasting time practicing errors, and practicing the wrong way. All you can do is watch the video again and again. We let you upload a short video of yourself playing, trying to do what you've watched in some videos, and get professional feedback from tutors and other users.

Q&A

What is TeachWatch's primary business activity?
TeachWatch provides a platform for professional video feedback for athletes and musicians, helping users improve their skills by receiving feedback on their practice from professionals and other users.
When was TeachWatch founded?
TeachWatch was founded in June 2013.
What is the current status of TeachWatch?
TeachWatch is currently inactive, a status it has held since October 2015.
How many employees does TeachWatch have?
TeachWatch has 1-10 employees.
Who are the founders of TeachWatch?
The founders of TeachWatch are Rony Tesler and Yaniv Oren.
What sector does TeachWatch primarily operate in?
TeachWatch's primary sector is Media & Entertainment Technologies.
What is TeachWatch's current funding stage?
TeachWatch is in the Pre-Funding stage.
Does TeachWatch have a mobile application?
Yes, TeachWatch has an Android application available on the Google Play Store.

Team · 2

Founder · Founder
LinkedIn ↗
Founder · Founder
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content ProductionDigital Content Engagement & EntertainmentEducation & Knowledge Technologies
Technologies
Platforms & InterfacesMobile
Target customers
Media & EntertainmentSportsMusicConsumers
Business model
B2BB2C

Highlights

Verified

Tags

musicfitnessmobile-applicationsself-improvementedtech
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