StepInside

Virtual Reality Video Chat and Broadcast

Media & Entertainment Technologies
Acquired (Inactive) by null on Mar 2017 - closed due to acquisition
Acquired Tel Aviv-Yafo Founded 2015
LinkedIn
Total raised
Stage
Acquired
Founded
2015
Headcount
6
HQ
Tel Aviv-Yafo
Sector
Media & Entertainment Technologies

About

StepInside's platform enables live, 3D video streaming of real people into augmented and virtual reality.With computervision and video algorithmsand a simple 3D camera, StepInside enables users tocapture and livestream3D video. Users can create virtual spaces with theVR Space Wizard, importingor choosing content from a library.

Company Intelligence Q&A

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What is the primary function of StepInside's platform?
StepInside's platform enables live, 3D video streaming of real people into augmented and virtual reality environments.
When was StepInside founded?
StepInside was founded in April 2015.
What is the current status of StepInside?
StepInside is currently inactive, having been acquired in March 2017.
Where is StepInside's headquarters located?
StepInside's headquarters is located in Tel Aviv-Yafo, Israel, at Aluf Kalman Magen Street 3.
Does StepInside have any other offices?
Yes, StepInside has an office in New York, NY, United States.
How many employees did StepInside have?
StepInside had 6 employees.
Who are the co-founders of StepInside?
The co-founders of StepInside are Assaf Chaprak and Eran Gundelman.
What technologies does StepInside utilize?
StepInside utilizes Simulation & Imaging, Augmented Reality, and Virtual Reality technologies.
What business models does StepInside employ?
StepInside employs both B2C and B2B business models.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingAugmented RealityVirtual Reality
Target customers
Media & EntertainmentGaming IndustryVirtual World
Business model
B2CB2B

Highlights

1 Patents

Tags

telecommunicationtelecommunication-equipmentbroadcastingvideo3d-technologyvirtual-realityaugmented-reality