SpiviTech

Fitness Gamification Platform for Gyms

Media & Entertainment Technologies
Active
Mature Azor, Israel Founded 2011
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
2011
Headcount
8
HQ
Azor, Israel
Sector
Media & Entertainment Technologies

About

SpiviTech offers a platform that gamifies the gym member’s fitness journey and helps gym owners reduce churn. Spivi captures workout data from wearables, heart-rate monitors, and smart fitness sensors and uses it to drive real-time 3D game-like simulations in which digital avatars represent physical gym members in a dynamic and interactive virtual space. The platform enables gym members to take their workouts in the gym or at home in the form of a live class or on-demand replay. Spivi uses the collected data to deliver a hyper-personalized experience to each gym member, strengthening member engagement with the gym and increasing loyalty.

Q&A

What is SpiviTech's primary business?
SpiviTech offers a platform that gamifies the gym member’s fitness journey and helps gym owners reduce churn. It captures workout data to drive real-time 3D game-like simulations.
Where is SpiviTech headquartered?
SpiviTech is headquartered in Azor, Center District, Israel.
When was SpiviTech founded?
SpiviTech was founded in July 2011.
Who are the co-founders of SpiviTech?
The co-founders of SpiviTech are Shay Amir, who serves as CEO, and Nir Hasson, who serves as CTO.
What technologies does SpiviTech utilize?
SpiviTech utilizes Simulation & Imaging, Digital Twin, and Virtual Reality technologies.
What are SpiviTech's primary target customer segments?
SpiviTech targets Consumers, specifically those interested in Recreational & Lifestyle activities, Gamers, and Fitness & Sports enthusiasts.
In which countries does SpiviTech have offices?
SpiviTech has offices in Israel and the United States.

Team · 2

Founder · Co-founder & CEO
LinkedIn ↗
Founder · Co-founder & CTO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Health Tech & Life SciencesDigital HealthcareMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingDigital TwinVirtual Reality
Target customers
ConsumersRecreational & LifestyleGamersFitness & SportsDemographics & FamilyWomenMenY-GEN & Z-GEN
Business model
B2BB2B2C

Highlights

Verified

Tags

sports-techsportsmetaversesocial-gameswellnessmarketplacevirtual-reality3d-technologygamesgymfitness
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