Sphoonx

Educational Mobile Apps for Elementary School Kids

Media & Entertainment Technologies
Active
Mature Even Yehuda Founded 2014
Website ↗
Total raised
Stage
Mature
Founded
2014
Headcount
6
HQ
Even Yehuda
Sector
Media & Entertainment Technologies

About

Sphoonx creates and publishes educational mobile apps for elementary school children. The company has developed an app designed to help children learn and improve their handwriting through instruction in spelling and the use of cursive writing. Sphoonx also uses word illustration and tracing as practice methods. Its letter- and number-tracing game consists of 15 levels, each emphasizing accuracy, smoothness, and speed. These areas are then evaluated and the children are given feedback.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is Sphoonx's primary business?
Sphoonx creates and publishes educational mobile apps for elementary school children, focusing on handwriting instruction, spelling, and cursive writing.
When was Sphoonx founded?
Sphoonx was founded in August 2014.
Where is Sphoonx headquartered?
Sphoonx is headquartered in Even Yehuda, Center District, Israel.
What is the primary sector Sphoonx operates in?
Sphoonx's primary sector is Media & Entertainment Technologies, with additional focus on Education & Knowledge Technologies and Digital Content Engagement & Entertainment.
What kind of mobile application has Sphoonx developed?
Sphoonx has developed a letter- and number-tracing game with 15 levels, designed to help children learn and improve handwriting through instruction in spelling and cursive writing, using word illustration and tracing.
What is the current employee count for Sphoonx?
Sphoonx currently has 6 employees.
Who is a founder of Sphoonx?
Natalya Segal is a founder of Sphoonx.
Has Sphoonx raised any external funding?
According to startupim data, Sphoonx has not reported any total raised funding in USD.
What is the product stage of Sphoonx's offerings?
Sphoonx's products are in the 'released' stage.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Education & Knowledge TechnologiesMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersDemographics & FamilyChildrenParentsEducationK12 Education
Business model
B2C

Highlights

Verified

Tags

mobile-applicationsmathchildrenself-learninge-learningparentsstudentsedtechserious-gamesgamesgamificationlanguageschools