SpeakWiz

Global Language Learning Platform

Education & Knowledge Technologies
Non Active, Jan 2022 ceased to operate
Pre-Funding Tel Aviv-Yafo, Israel Founded 2021
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2021
Headcount
3
HQ
Tel Aviv-Yafo, Israel
Sector
Education & Knowledge Technologies

About

SpeakWiz is a multilingual platform where anyone can find a partner to converse with in any foreign language. With a focus on speaking, SpeakWiz accelerates the process of language learning while providing users with motivation to stick with the process. SpeakWiz uses rooms as gathering places for people who want to learn, practice, or help teach a language. Each room is designed for users to speak in a specific language about different topics. Anyone, whether a teacher or a student, can create a room that others can choose to join. This concept motivates learners to learn or practice the language around topics that they are truly interested in. SpeakWiz also motivates users with gamification elements such as leaderboards and coins, which serve as positive reinforcement and can be redeemed for virtual and physical rewards.

Q&A

What is the current status of SpeakWiz?
SpeakWiz is currently inactive and ceased to operate in January 2022.
When was SpeakWiz founded?
SpeakWiz was founded in January 2021.
What is SpeakWiz's primary business?
SpeakWiz is a global language learning platform that connects users to converse in foreign languages, focusing on speaking practice through themed rooms and gamification.
How many employees does SpeakWiz have?
SpeakWiz has an employee count in the 1-10 range.
What is SpeakWiz's primary sector?
SpeakWiz's primary sector is Education & Knowledge Technologies.
What is the product stage of SpeakWiz?
SpeakWiz's product is in the released stage.
Where is SpeakWiz headquartered?
SpeakWiz is headquartered in Tel Aviv-Yafo, Israel.

Team · 2

Founder · Co-founder
LinkedIn ↗
Founder · Co-founder
LinkedIn ↗

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Education & Knowledge TechnologiesLearning/Self Learning Applications
Technologies
Platforms & InterfacesWebMobile
Target customers
ConsumersEducation & AcademiaStudentsTeachersEducation
Business model
B2B2CB2C

Highlights

Verified

Tags

gamificationmobile-applicationsschoolslanguagestudentsedtechweb-platformteachersonline-learning
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