SoundGym

Learning Center for Music Producers

Media & Entertainment Technologies
Active
Mature Haifa, Israel Founded 2015
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
2015
Headcount
11
HQ
Haifa, Israel
Sector
Media & Entertainment Technologies

About

SoundGym trains music producers and sound engineers to detect subtle sound nuances, develop professional listening skills, and make better and faster decisions in the studio.

The company’s sound games are designed to help members enhance their listening abilities in the areas of frequency detection, compression, coloration, gain difference detection, spatial impression, and more. Each game is focused on improving a specific skill to deliver a comprehensive and effective learning experience with measurable results.

In addition, SoundGym enables members to track statistics and progress, follow friends, compare scores with others, achieve goals, win awards, and get special prizes.

SoundGym is used in more than 200 countries by sound experts, bedroom producers, and educational facilities.

Q&A

What is SoundGym's primary business?
SoundGym operates as a learning center for music producers, training them to detect subtle sound nuances, develop professional listening skills, and make better decisions in the studio through sound games.
When was SoundGym founded?
SoundGym was founded in May 2015.
Where is SoundGym headquartered?
SoundGym is headquartered in Haifa, Israel.
What is SoundGym's employee count?
SoundGym has an employee count in the 11-50 range.
What sectors does SoundGym operate in?
SoundGym operates in Media & Entertainment Technologies, Digital Content Production, and Education & Knowledge Technologies.
What types of customers does SoundGym target?
SoundGym targets customers in Media & Entertainment, Music, Education, Higher Education, Consumers, Recreational & Lifestyle, and Musicians.
What business models does SoundGym utilize?
SoundGym utilizes B2C and B2B2C business models.
What is the current product stage of SoundGym?
SoundGym's product is currently released.

Team · 2

Founder · Co-founder & CEO
LinkedIn ↗
Founder · Co-founder
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content ProductionEducation & Knowledge Technologies
Technologies
Platforms & InterfacesWeb
Target customers
Media & EntertainmentMusicEducationHigher EducationConsumersRecreational & LifestyleMusicians
Business model
B2CB2B2C

Highlights

Verified

Tags

edtechself-improvementweb-platformmusiciansserious-gamesaudioschoolsacademiamusicprofessionalsgamespersonalization
Full data — links, identifiers, deals & radar signals (jobs, patents, research, more)