Shweng

Augmented Reality Platform

Media & Entertainment Technologies
Non Active, Jul 2020 ceased to operate
Pre-Funding Haifa Founded 2020
Total raised
Stage
Pre-Funding
Founded
2020
Headcount
6
HQ
Haifa
Sector
Media & Entertainment Technologies

About

Shweng is focused on developing a game-changing VR/AR platform and a variety of innovative VR/AR products. The companys first VR product is currently in its alpha stage and should be on the market by the end of the year, and its combined AR/VR product is in the research and development stage. There are no current plans for early investments. Swengs team members have been carefully chosen, with every one being both a natural leader capable of running the company and a technical genius who could complete the companys entire project from scratch if needed. Most have also studied in the computer science department at the Technion.

Company Intelligence Q&A

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What is Shweng's primary focus?
Shweng is focused on developing a VR/AR platform and various VR/AR products.
What is the current status of Shweng's first VR product?
Shweng's first VR product is currently in its alpha stage and was expected to be on the market by the end of the year.
What is the development stage of Shweng's combined AR/VR product?
Shweng's combined AR/VR product is in the research and development stage.
What is Shweng's current investment plan?
There are no current plans for early investments for Shweng.
When was Shweng founded?
Shweng was founded in August 2020.
What is the operational status of Shweng?
Shweng is currently inactive and ceased to operate in July 2020.
Where is Shweng headquartered?
Shweng is headquartered in Haifa, Israel.
How many employees does Shweng have?
Shweng has 6 employees.
Who are the founders of Shweng?
The founders of Shweng are Ofir Elmakias and Michael Pekel.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingAugmented RealityVirtual Reality
Target customers
ConsumersRecreational & LifestyleGamers
Business model
B2BB2B2C

Highlights

Verified

Tags

gamesaugmented-realityentertainmentmachine-learningartificial-intelligencegamersvirtual-realitytime-spending