Shweng

Augmented Reality Platform

Media & Entertainment Technologies
Non Active, Jul 2020 ceased to operate
Pre-Funding Haifa, Israel Founded 2020
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2020
Headcount
6
HQ
Haifa, Israel
Sector
Media & Entertainment Technologies

About

Shweng is focused on developing a game-changing VR/AR platform and a variety of innovative VR/AR products. The companys first VR product is currently in its alpha stage and should be on the market by the end of the year, and its combined AR/VR product is in the research and development stage. There are no current plans for early investments. Swengs team members have been carefully chosen, with every one being both a natural leader capable of running the company and a technical genius who could complete the companys entire project from scratch if needed. Most have also studied in the computer science department at the Technion.

Q&A

What is Shweng's primary business focus?
Shweng is focused on developing a game-changing VR/AR platform and a variety of innovative VR/AR products, with its first VR product in alpha stage and a combined AR/VR product in research and development.
When was Shweng founded?
Shweng was founded in August 2020.
What is the current status of Shweng?
Shweng is currently inactive, having ceased to operate in July 2020.
How many employees does Shweng have?
Shweng has an employee count in the 1-10 range.
What is Shweng's primary sector classification?
Shweng's primary sector is Media & Entertainment Technologies.
Who are the co-founders of Shweng?
The co-founders of Shweng are Ofir Elmakias, who serves as Co-founder & CEO, and Michael Pekel, who is no longer with the company.
What technologies does Shweng focus on?
Shweng focuses on Simulation & Imaging, Augmented Reality, and Virtual Reality technologies.
What are Shweng's target customer segments?
Shweng targets Consumers, Recreational & Lifestyle users, and Gamers.

Team · 2

Founder · Co-founder & CEO
LinkedIn ↗
Founder · Co-founder (No longer with the company)
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingAugmented RealityVirtual Reality
Target customers
ConsumersRecreational & LifestyleGamers
Business model
B2BB2B2C

Highlights

Verified

Tags

gamesaugmented-realityentertainmentmachine-learningartificial-intelligencegamersvirtual-realitytime-spending
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Identifiers & details

Founded2020-8
Employees (exact)6
Status reasonNon Active, Jul 2020 ceased to operate