Last updated 2026-06-18
Total raised
—
Stage
Pre-Funding
Founded
2020
Headcount
6
HQ
Haifa, Israel
Sector
Media & Entertainment Technologies
About
Shweng is focused on developing a game-changing VR/AR platform and a variety of innovative VR/AR products. The companys first VR product is currently in its alpha stage and should be on the market by the end of the year, and its combined AR/VR product is in the research and development stage. There are no current plans for early investments. Swengs team members have been carefully chosen, with every one being both a natural leader capable of running the company and a technical genius who could complete the companys entire project from scratch if needed. Most have also studied in the computer science department at the Technion.
Q&A
- What is Shweng's primary business focus?
- Shweng is focused on developing a game-changing VR/AR platform and a variety of innovative VR/AR products, with its first VR product in alpha stage and a combined AR/VR product in research and development.
- When was Shweng founded?
- Shweng was founded in August 2020.
- What is the current status of Shweng?
- Shweng is currently inactive, having ceased to operate in July 2020.
- How many employees does Shweng have?
- Shweng has an employee count in the 1-10 range.
- What is Shweng's primary sector classification?
- Shweng's primary sector is Media & Entertainment Technologies.
- Who are the co-founders of Shweng?
- The co-founders of Shweng are Ofir Elmakias, who serves as Co-founder & CEO, and Michael Pekel, who is no longer with the company.
- What technologies does Shweng focus on?
- Shweng focuses on Simulation & Imaging, Augmented Reality, and Virtual Reality technologies.
- What are Shweng's target customer segments?
- Shweng targets Consumers, Recreational & Lifestyle users, and Gamers.
Team · 2
Sectors & technology
Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingAugmented RealityVirtual Reality
Target customers
ConsumersRecreational & LifestyleGamers
Business model
B2BB2B2C
Highlights
Verified
Tags
gamesaugmented-realityentertainmentmachine-learningartificial-intelligencegamersvirtual-realitytime-spending
Full data — links, identifiers, deals & radar signals (jobs, patents, research, more)
Identifiers & details
| Founded | 2020-8 |
|---|---|
| Employees (exact) | 6 |
| Status reason | Non Active, Jul 2020 ceased to operate |