SensorGames

Educational IoT Toy

Education & Knowledge Technologies
Non Active, Apr 2017 ceased to operate
Pre-Funding Tel Aviv-Yafo Founded 2016
Total raised
Stage
Pre-Funding
Founded
2016
Headcount
6
HQ
Tel Aviv-Yafo
Sector
Education & Knowledge Technologies

About

SensorGames is developing Qubee, an educational, interactive smart toy that can tell stories and quiz children on various subjects. Qubee can be operated from any mobile device. With Qubee, the smartphone becomes the childs teacher. It asks the child questions on a variety of subjects, and the child responds by moving the Qubee cube to select an answer. The smartphone then reveals whether the answer is correct.

Company Intelligence Q&A

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What is the primary product developed by SensorGames?
SensorGames developed Qubee, an educational, interactive smart toy designed to tell stories and quiz children on various subjects.
When did SensorGames cease operations?
SensorGames ceased to operate in April 2017, becoming an inactive company.
What is the core functionality of the Qubee smart toy?
Qubee allows a smartphone to act as a teacher, asking children questions. Children respond by moving the Qubee cube to select an answer, and the smartphone then indicates if the answer is correct.
Where is SensorGames headquartered?
SensorGames is headquartered in Tel Aviv-Yafo, Israel, at Ahad Ha'Am Street 54.
What is SensorGames' current funding stage?
SensorGames is currently in the Pre-Funding stage, with a total raised amount of $0 USD.
How many employees did SensorGames have?
SensorGames had 6 employees, falling into the 1-10 employees bucket.
Who is a co-founder of SensorGames?
Chezy Nami is a co-founder of SensorGames.
What are the primary sectors SensorGames operates in?
SensorGames operates primarily in the Education & Knowledge Technologies sector, with a secondary sector in Assessment & Verification.
What technologies are associated with SensorGames' product?
SensorGames' product, Qubee, is associated with Communications and IoT technologies.

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Education & Knowledge TechnologiesAssessment & Verification
Technologies
CommunicationsIOT
Target customers
ConsumersDemographics & FamilyChildrenDisabilities
Business model
B2C

Tags

disabilitiesedtechspecial-needssmart-toyschild-developmentiotchildrentoys