SellFee

eCommerce Builder Game

Media & Entertainment Technologies
Non Active, Nov 2020 ceased to operate
Pre-Funding Ra'anana, Israel Founded 2017
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2017
Headcount
5
HQ
Ra'anana, Israel
Sector
Media & Entertainment Technologies

About

SellFee is a mobile builder game in which players create, manage, and promote their own online eCommerce store. The purpose of the game is to build a dropshipping eCommerce online store to generate income and gain economic freedom. The app offers a game-like interface, content management features, and gamified marketing tools. The store and stock creation are done completely automatically when users go through the initial setup process and are managed using the in-game store management tools. The players create their own unique store logo, choose a creative design template and item categories, and connect their own domain. As players progress in the game, they can upgrade their stores, add new products to their stock, and earn money from sales.

Q&A

What is SellFee's primary business?
SellFee is a mobile builder game where players create, manage, and promote their own online eCommerce stores, focusing on dropshipping to generate income.
When was SellFee founded?
SellFee was founded in January 2017.
What is the current status of SellFee?
SellFee is currently inactive, having ceased operations in November 2020.
Who is the founder and CEO of SellFee?
Tomer Warschauer Nuni is the Founder & CEO of SellFee.
What is SellFee's primary sector?
SellFee's primary sector is Media & Entertainment Technologies.
What platforms does SellFee's app support?
SellFee's app is available on both iOS and Android platforms.
What is SellFee's current funding stage?
SellFee is in the Pre-Funding stage.

Team · 1

Founder · Founder & CEO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersRecreational & LifestyleGamers
Business model
B2CB2BB2B2C

Highlights

Verified

Tags

social-gamesadvertisingmobile-applicationscustomer-engagementsocial-mediamobile-gamesentertainmentgamersmonetizationmarketingedutainmentecommercegames
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