Rollbeat

Find enjoyable music for improving workout experience

Media & Entertainment Technologies
Non Active, Jan 2015
Mature Modi'in-Maccabim-Re'ut, Israel Founded 2012
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
2012
Headcount
1-10
HQ
Modi'in-Maccabim-Re'ut, Israel
Sector
Media & Entertainment Technologies

About

Rollbeat is a technology company that selects, process and handle music for providing people with optimized music for sport. Our methods provide unprecedented effective sport music for the individual's specific excise and at the same time answer the need of over 200 million people that find creating playlists for their workout a tiring task. We do what no one else does - handling sport music like Nike handle footwear and equipment - researching, investing and improving every aspect of the product for maximizing workout results and fun.

Q&A

What is Rollbeat's primary business?
Rollbeat is a technology company focused on selecting, processing, and handling music to provide optimized music for sports and workouts.
When was Rollbeat founded?
Rollbeat was founded in May 2012.
What is the current status of Rollbeat?
Rollbeat is currently inactive, as of January 2015.
Where is Rollbeat headquartered?
Rollbeat's headquarters are located in Modi'in-Maccabim-Re'ut, Center District, Israel.
Who are the founders of Rollbeat?
The founders of Rollbeat are Yigal Abiri (Founder/CEO) and Erez Attia (Co-founder/CTO).
What market does Rollbeat target?
Rollbeat targets consumers in the recreational, lifestyle, fitness, and sports segments.
What is Rollbeat's primary sector?
Rollbeat's primary sector is Media & Entertainment Technologies.

Team · 2

Founder · Founder/CEO
LinkedIn ↗
Founder · Co-founder/CTO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content DistributionDigital Content Production
Technologies
Platforms & InterfacesMobileWeb
Target customers
ConsumersRecreational & LifestyleFitness & Sports
Business model
B2C

Tags

web-applicationmusicmobile-devicestime-spending
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