Rollbeat

Find enjoyable music for improving workout experience

Media & Entertainment Technologies
Non Active, Jan 2015
Mature Modi'in-Maccabim-Re'ut Founded 2012
LinkedIn
Total raised
Stage
Mature
Founded
2012
Headcount
1-10
HQ
Modi'in-Maccabim-Re'ut
Sector
Media & Entertainment Technologies

About

Rollbeat is a technology company that selects, process and handle music for providing people with optimized music for sport. Our methods provide unprecedented effective sport music for the individual's specific excise and at the same time answer the need of over 200 million people that find creating playlists for their workout a tiring task. We do what no one else does - handling sport music like Nike handle footwear and equipment - researching, investing and improving every aspect of the product for maximizing workout results and fun.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is Rollbeat's primary business focus?
Rollbeat is a technology company that selects, processes, and handles music to provide optimized music for sports and workout experiences.
When was Rollbeat founded?
Rollbeat was founded in May 2012.
Where is Rollbeat's headquarters located?
Rollbeat's headquarters is located in Modi'in-Maccabim-Re'ut, Israel.
What is the current operational status of Rollbeat?
Rollbeat is currently inactive, as of January 2015.
What is Rollbeat's primary sector classification?
Rollbeat's primary sector classification is Media & Entertainment Technologies.
Who are the founders of Rollbeat?
The founders of Rollbeat are Yigal Abiri and Erez Attia.
What is the estimated employee count for Rollbeat?
Rollbeat has an estimated employee count in the range of 1-10.
What business model does Rollbeat primarily use?
Rollbeat primarily uses a B2C (Business-to-Consumer) business model.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content DistributionDigital Content Production
Technologies
Platforms & InterfacesMobileWeb
Target customers
ConsumersRecreational & LifestyleFitness & Sports
Business model
B2C

Tags

web-applicationmusicmobile-devicestime-spending