Ringbow

Human-Computer Interaction for Handheld Devices

Media & Entertainment Technologies
Non Active, Nov 2013
Pre-Funding Kokhav Ya'ir Tzur Yigal, Israel Founded 2012
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2012
Headcount
1
HQ
Kokhav Ya'ir Tzur Yigal, Israel
Sector
Media & Entertainment Technologies

About

Ringbow Ltd. is a company, based on a breakthrough concept in human-computer interaction. Ringbow focuses on implementing valuable ideas for the future by identifying user needs and addressing them. Ringbow improves user experience and enhances interaction methods. Ringbow is the worlds first gaming accessory designed to be used in conjunction with touch, to enhance the way we interact with our devices while playing touchscreen games. Since touch screens are controlled with fingers, a finger-worn tool, specifically a ring, is the natural choice for complementing them. Operating Ringbow while using a touch device enables layers of functionality, countless new features and a much more efficient user experience.

Q&A

What is Ringbow's primary focus?
Ringbow focuses on Human-Computer Interaction for Handheld Devices, specifically developing a gaming accessory designed to enhance interaction with touchscreens.
When was Ringbow founded?
Ringbow was founded in January 2012.
What is the current status of Ringbow?
Ringbow is currently inactive, as of November 2013.
Where is Ringbow's headquarters located?
Ringbow's headquarters is located in Kokhav Ya'ir Tzur Yigal, Center District, Israel.
Who are the co-founders of Ringbow?
The co-founders of Ringbow are Efrat Barit, who serves as Co-founder and CEO, and Saar Shai, who is the Co-founder and Chief Innovator.
What is Ringbow's primary sector classification?
Ringbow's primary sector classification is Media & Entertainment Technologies.
What is the product stage of Ringbow?
Ringbow's product is in the beta stage.

Team · 2

Founder · Co-founder and CEO
LinkedIn ↗
Founder · Co-founder, Chief Innovator
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Semiconductors & Electronics
Target customers
Commerce & RetailConsumer GoodsConsumer Electronics
Business model
B2C

Tags

gamesconsumer-electronics
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