Ringbow

Human-Computer Interaction for Handheld Devices

Media & Entertainment Technologies
Non Active, Nov 2013
Pre-Funding Kokhav Ya'ir Tzur Yigal Founded 2012
LinkedIn
Total raised
Stage
Pre-Funding
Founded
2012
Headcount
1
HQ
Kokhav Ya'ir Tzur Yigal
Sector
Media & Entertainment Technologies

About

Ringbow Ltd. is a company, based on a breakthrough concept in human-computer interaction. Ringbow focuses on implementing valuable ideas for the future by identifying user needs and addressing them. Ringbow improves user experience and enhances interaction methods. Ringbow is the worlds first gaming accessory designed to be used in conjunction with touch, to enhance the way we interact with our devices while playing touchscreen games. Since touch screens are controlled with fingers, a finger-worn tool, specifically a ring, is the natural choice for complementing them. Operating Ringbow while using a touch device enables layers of functionality, countless new features and a much more efficient user experience.

Company Intelligence Q&A

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When was Ringbow founded?
Ringbow was founded in January 2012.
What is the primary focus of Ringbow?
Ringbow focuses on human-computer interaction for handheld devices, specifically developing a gaming accessory designed to be used with touchscreens.
What is the current status of Ringbow?
Ringbow is currently inactive, as of November 2013.
Where is Ringbow's headquarters located?
Ringbow's headquarters is located in Kokhav Ya'ir Tzur Yigal, Center District, Israel.
How many employees does Ringbow have?
Ringbow has 1-10 employees.
What is Ringbow's primary sector?
Ringbow's primary sector is Media & Entertainment Technologies.
Did Ringbow launch a Kickstarter campaign?
Yes, Ringbow launched a Kickstarter campaign titled 'Ringbow - Next Generation Gaming Accessory'.
Who are the founders of Ringbow?
The founders of Ringbow are Efrat Barit and Saar Shai.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Semiconductors & Electronics
Target customers
Commerce & RetailConsumer GoodsConsumer Electronics
Business model
B2C

Tags

gamesconsumer-electronics