Quado Media

Board Games in Smart Devices

Media & Entertainment Technologies
Non Active, Jan 2015
Mature Founded 2009
LinkedIn
Last updated 2026-06-18
Total raised
$1.5M
Last:
Stage
Mature
Founded
2009
Headcount
6
HQ
Sector
Media & Entertainment Technologies

About

Quado has developed a unique technology that transforms traditional board games into smart devices. Our patented technology adds new dimension, life, richness, and accessibility to board games. At Quado Media, we redefine the boundaries of playing together, allowing any device to connect anywhere in the world. Our unique technology was developed with the intention to reclaim the social experiences of games. Our mission is to bring families and friends together in a fun, creative, exciting new way through the power of play. We believe that the best games are those that promote social interaction and closeness; playing a board game provides you with an activity that everyone can participate in. Now more than ever, play your childhood favorites on your smart devices.

Funding history · 1 round · $1.5M total

Date unknown
$1.5M

Q&A

What is Quado Media's primary business?
Quado Media develops technology to transform traditional board games into smart devices, aiming to enhance social interaction through digital play.
When was Quado Media founded?
Quado Media was founded in January 2009.
What is the current status of Quado Media?
Quado Media is currently inactive, as of January 2015.
How much funding has Quado Media raised in total?
Quado Media has raised a total of $1,500,000 in funding.
Does Quado Media hold any patents?
Yes, Quado Media holds one patent for its technology.
What is Quado Media's employee count?
Quado Media has an employee count in the 1-10 range.
Who is the founder and CEO of Quado Media?
Muli Assa is the Founder & CEO of Quado Media.
What is the primary sector of Quado Media?
Quado Media's primary sector is Media & Entertainment Technologies.

Team · 1

Founder · Founder & CEO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersRecreational & LifestyleGamersDemographics & Family
Business model
B2C

Highlights

1 Patents

Tags

entertainmentsocial-gamessocial-mediagamesmobile-applications
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