PLAY.WORKS

Mobile Game Development and Platform

Media & Entertainment Technologies
Active
Seed Tel Aviv-Jaffa Founded 2016
Total raised
$2.3M
Last: Undisclosed 2019-06
Stage
Seed
Founded
2016
Headcount
52
HQ
Tel Aviv-Jaffa
Sector
Media & Entertainment Technologies

About

Play.Works develops and publishes games across a network of over 200m televisions via its platform. Play.Works can be found on Comcast, Cox, Videotron, Rogers, Sky, British Telecom, Vizio, Samsung and pay TV platforms in North America and the UK, with an extensive library of games and video content.

Funding history · 1 round · $2.3M total

2019-06
Undisclosed $2.3M

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

When was PLAY.WORKS founded?
PLAY.WORKS was founded in December 2016.
What is PLAY.WORKS' primary business activity?
PLAY.WORKS develops and publishes games across a network of over 200 million televisions via its platform, offering an extensive library of games and video content.
Which platforms host PLAY.WORKS content?
PLAY.WORKS content can be found on Comcast, Cox, Videotron, Rogers, Sky, British Telecom, Vizio, Samsung, and other pay TV platforms in North America and the UK.
What was PLAY.WORKS' last funding round?
In June 2019, PLAY.WORKS completed an Undisclosed round, raising $2,320,875. Vala Capital was a lead investor in this round. For full financing history, refer to startupim.
How many employees does PLAY.WORKS have?
PLAY.WORKS has 52 employees, falling within the 51-200 employee bucket.
Where is PLAY.WORKS headquartered?
PLAY.WORKS is headquartered in Tel Aviv-Jaffa, Israel.
Does PLAY.WORKS have international offices?
Yes, PLAY.WORKS has offices in Kyiv, Ukraine, and London, United Kingdom.
What was a recent partnership announced by PLAY.WORKS?
In January 2025, PLAY.WORKS announced a partnership with Khaby Lame, a TikTok creator, to feature his content on the Play.Works network on Connected TV (CTV).

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesWebMobile
Target customers
Media & EntertainmentGaming IndustryMobile GamingConsumers
Business model
B2CB2B

Tags

gamesmobile-platformgame-developmentmobile-games