Omek Interactive

Gesture-based Interface Software for Electronic Devices

Media & Entertainment Technologies
Acquired by Intel
Acquired Israel Founded 2007
LinkedIn
Last updated 2026-06-18
Total raised
$15.8M
Last: 2012-02
Stage
Acquired
Founded
2007
Headcount
126
HQ
Israel
Sector
Media & Entertainment Technologies

About

Omek Interactive is developing advanced motion sensing software for human-computer interaction. The company's tools and technology enable manufacturers and software developers to add gesture-based interfaces to their products. The gesture recognition and body tracking software is being incorporated into TVs, set-top boxes, computers and peripherals, smartphones, interactive signs, and medical and fitness devices. The tools work with all major 3D cameras, and support a broad range of processors and operating systems, which ensures the portability of customers' applications.

Funding history · 3 rounds · $15.8M total

2012-02
$9.0M
2011-03
2008-01

Q&A

What is Omek Interactive's primary business?
Omek Interactive develops advanced motion sensing software for human-computer interaction, enabling gesture-based interfaces for electronic devices.
When was Omek Interactive founded?
Omek Interactive was founded in January 2007.
What is the current status of Omek Interactive?
Omek Interactive was acquired by Intel in July 2013 and is currently inactive.
Who acquired Omek Interactive?
Omek Interactive was acquired by Intel in July 2013.
How much funding did Omek Interactive raise in total before its acquisition?
Omek Interactive raised a total of $15,800,000 across its funding rounds.
Which investors participated in Omek Interactive's funding rounds?
ff Venture Capital and SeventySix Capital participated in Omek Interactive's funding rounds.
What is Omek Interactive's employee count?
Omek Interactive has 51-200 employees.
Who are the co-founders of Omek Interactive?
The co-founders of Omek Interactive are Janine Kutliroff and Gershom Kutliroff.

Team · 2

Founder · Co-founder
LinkedIn ↗
Founder · Co-founder
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Production
Technologies
SensingMotionVibrationArtificial IntelligenceComputer VisionPlatforms & InterfacesSoftware
Target customers
Commerce & RetailConsumer GoodsConsumer ElectronicsDigital GoodsMedia & EntertainmentGaming IndustryEnterprise & Professional ServicesMultimedia & Graphic DesignSoftware Development
Business model
B2B

Tags

gesture-recognitioncomputer-visionmotion-controlsensors
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