NaraView

An educational game that uses Wikipedia to help users discover connections between different disciplines and learn in an active, engaging way.

Media & Entertainment Technologies
Active
Mature Tel Aviv-Yafo, Israel
Website ↗
Last updated 2026-07-20
Total raised
Stage
Mature
Founded
Headcount
2
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

NaraView is an interactive educational tool that transforms Wikipedia navigation into a game. Users choose a starting Wikipedia article and a destination article, then navigate between different articles to reach their goal. The platform allows players to explore various routes, discover connections between disciplines, and learn in an active, gamified environment. It's used by educators to promote multidisciplinary knowledge, random learning, creativity, and critical thinking in the digital age. The game is available in Hebrew, Arabic, English, and Simple English.

Q&A

What is NaraView's primary business activity?
NaraView develops a social game for education that connects Wikipedia definitions to make learning and teaching more engaging and collaborative.
When was NaraView founded?
NaraView was founded in May 2015.
Where is NaraView headquartered?
NaraView is headquartered in Tel Aviv-Yafo, Israel.
What is NaraView's primary sector?
NaraView's primary sector is Media & Entertainment Technologies.
Who are the co-founders of NaraView?
The co-founders of NaraView are Guy Bresler and Maya Ben-Amotz.
What types of customers does NaraView target?
NaraView targets consumers, specifically teenagers, young adults, and children, as well as the K12 education sector.
What business models does NaraView utilize?
NaraView utilizes both B2C and B2B business models.

Team · 2

Founder · Co-Founder
LinkedIn ↗
Founder · Co-founder
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Education & Knowledge TechnologiesAssessment & VerificationMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesWeb
Target customers
ConsumersDemographics & FamilyTeenagers & Young AdultsChildrenEducationK12 Education
Business model
B2CB2B

Highlights

Verified

Tags

e-learningschoolsteachersgamesstudent-assessmentstudentsk-12user-engagementgamificationedtechweb-platform
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