Museloop

Mobile App to Engage Museum Visitors

Media & Entertainment Technologies
Non Active, Dec 2018 ceased to operate
Mature Tel Aviv-Yafo, Israel Founded 2014
LinkedIn
Last updated 2026-06-18
Total raised
$146K
Last: 2017-02
Stage
Mature
Founded
2014
Headcount
1
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

Museloop has developed an augmented reality gaming platform that enables museums to easily create a mobile app for their visitors. The game-based tour experience puts the focus on the art and uses the games to deliver relevant, interesting, and contextual content. Museloop provides the museums with templates of games and a CMS. After the desired content is input, a unique app can be generated immediately. Museloops SaaS platform is compatible with both permanent and temporary exhibitions, and allows museums to collect vast amounts of of data on their visitors.

Funding history · 2 rounds · $146K total

2017-02
$116K
2017-01
$30K

Q&A

What is Museloop's primary business?
Museloop developed an augmented reality gaming platform that allows museums to create mobile apps for visitors, offering game-based tours to deliver content focused on art.
When was Museloop founded?
Museloop was founded in January 2014.
What is Museloop's current operational status?
Museloop is currently inactive, having ceased operations in December 2018.
What was the total amount of funding raised by Museloop?
Museloop raised a total of $146,000.
When was Museloop's last funding round and who were the investors?
Museloop's last funding round was in February 2017, with PipelBiz as an investor.
Who were the co-founders of Museloop?
The co-founders of Museloop were Nathalie Half, Dor Zomer, and Keren Berler.
What is Museloop's primary sector?
Museloop's primary sector is Media & Entertainment Technologies.

Team · 3

Founder · Co-founder (No longer with the company)
LinkedIn ↗
Founder · Co-founder (No longer with the company)
LinkedIn ↗
Founder · Co-founder (No longer with the company)
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge TechnologiesAssessment & Verification
Technologies
Platforms & InterfacesMobileSimulation & ImagingVirtual Reality
Target customers
Media & EntertainmentGaming IndustryVirtual WorldConsumersEducation & Academia
Business model
B2B2C

Tags

gamese-learningmobile-applicationsmuseumsedutainmentengagementaugmented-realitytourismartserious-gamesedtech
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