Movez

AI and IoT Technology for Sports Activities

Media & Entertainment Technologies
Non Active, Aug 2022 ceased to operate
Pre-Funding Herzliya, Israel Founded 2019
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2019
Headcount
2
HQ
Herzliya, Israel
Sector
Media & Entertainment Technologies

About

Movez develops a mobile application that uses computer vision and AI technologies to evaluate skills in ball-related activities including basketball and soccer. Movez's artificial intelligence was trained on a large dataset to analyze and understand any ball-related activity or interaction in real time based on the smartphone camera. This allows users to perform drills, play ball games, and compete against each other through their mobile device. The app evaluates their activities and provides feedback in real time. The result can then be shared with friends via social media.

Q&A

What is Movez's primary business?
Movez develops a mobile application that utilizes computer vision and AI technologies to evaluate skills in ball-related activities such as basketball and soccer.
What is the current status of Movez?
Movez is currently inactive, having ceased operations in August 2022.
When was Movez founded?
Movez was founded in February 2019.
What technologies does Movez's application use?
Movez's application uses computer vision and AI to analyze and understand ball-related activities in real time based on a smartphone camera.
What is the main purpose of the Movez application?
The Movez application allows users to perform drills, play ball games, and compete against each other through their mobile device, providing real-time feedback and evaluation of their activities.
In which country is Movez headquartered?
Movez is headquartered in Herzliya, Israel.

Team · 2

Founder · Co-Founder & CEO
LinkedIn ↗
Founder · Co-founder & product manager
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingAugmented RealityArtificial IntelligenceComputer VisionPlatforms & InterfacesMobile
Target customers
ConsumersDemographics & FamilyChildren
Business model
B2C

Tags

augmented-realitymobile-applicationssports-techsportsiotchildrencomputer-visionsocial-gamesartificial-intelligencemobile-games
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