Tribe Effects

Social Goal-setting Network

Education & Knowledge Technologies
Non Active, Nov 2022 ceased to operate
Pre-Funding Ra'anana, Israel Founded 2018
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2018
Headcount
1
HQ
Ra'anana, Israel
Sector
Education & Knowledge Technologies

About

Tribe Effects aims to shift schools focus from grades to personal responsibility and growth. The company is developing a mobile-first platform that allows students to set personal goals for their school curriculum and extracurricular activities. These goals are then assigned to teachers who will coach and hold the students accountable, enabling teachers to gain a wider view of their students lives and play a more influential role in advancing their aspirations. Tribe Effects also seeks to create real-time insights into students performance by using artificial intelligence, an array of APIs, and smartphone data to analyze their in-school and extracurricular activities. Tribe Effects was developed by T.M. Mirror Digital Ltd.

Q&A

What is the current status of Tribe Effects?
Tribe Effects is currently inactive and ceased to operate in November 2022.
What was Tribe Effects' primary focus?
Tribe Effects focused on developing a mobile-first platform to help students set personal goals for school curriculum and extracurricular activities, aiming to shift school focus from grades to personal responsibility and growth.
When was Tribe Effects founded?
Tribe Effects was founded in August 2018.
Where is Tribe Effects headquartered?
Tribe Effects is headquartered in Ra'anana, Center District, Israel.
What technologies did Tribe Effects utilize in its platform?
Tribe Effects utilized mobile, artificial intelligence, and machine learning technologies in its platform.
What was the employee count for Tribe Effects?
Tribe Effects had an employee count in the 1-10 range.
What was the primary sector of Tribe Effects?
The primary sector of Tribe Effects was Education & Knowledge Technologies.

Team · 1

Tomer Marshall
Founder · Founder & Chief Learning Officer

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Education & Knowledge TechnologiesAssessment & Verification
Technologies
Platforms & InterfacesMobileArtificial IntelligenceMachine Learning
Target customers
EducationHigher EducationConsumers
Business model
B2CB2GB2BB2B2C

Highlights

Verified

Tags

teachersstudent-assessmentcurriculum-platformsartificial-intelligenceschoolsstudentsself-improvementapimobile-applicationsdata-analyticsedtechsocial-networks
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