MetalCompass

Social Real-World Games for Smartphones.

Media & Entertainment Technologies
Non Active, Mar 2013
Mature Haifa Founded 2010
LinkedIn
Total raised
$500K
Last: Seed 2010-12
Stage
Mature
Founded
2010
Headcount
6
HQ
Haifa
Sector
Media & Entertainment Technologies

About

MetalCompass (MC) brings first person shooter experience to the real world by connecting smartphones to innovative gaming accessories. MetalCompass' technology allows enhancing first person shooter experience in the real world using a variety of exciting gaming accessories and a revolutionary cloud servers system. With MetalCompass products the user can interact with his friends in the real environment to create a real world game similar to popular games such as Call of Duty, Unreal and others.

Funding history · 1 round · $500K total

2010-12
Seed $500K

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is MetalCompass's primary business activity?
MetalCompass develops social real-world games for smartphones, connecting smartphones to gaming accessories to enhance first-person shooter experiences in real environments.
When was MetalCompass founded?
MetalCompass was founded in December 2010.
What is the current operational status of MetalCompass?
According to startupim data, MetalCompass has been inactive since March 2013.
Where is MetalCompass headquartered?
MetalCompass is headquartered in Haifa, Israel.
How much funding has MetalCompass raised in total?
MetalCompass has raised a total of $500,000 USD.
When did MetalCompass secure its last funding round?
MetalCompass secured its last funding, a Seed round of $500,000, in December 2010.
How many employees does MetalCompass have?
MetalCompass has 6 employees.
What product did MetalCompass reveal at the Nuremberg Toy Fair?
In January 2012, MetalCompass revealed smartphone guns at the Nuremberg Toy Fair.
Who are the founders of MetalCompass?
The founders of MetalCompass are Oren Shtark, Roman Levin, and Jonatan Mor.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
Media & EntertainmentGaming IndustryMobile GamingConsumersRecreational & LifestyleGamers
Business model
B2C

Highlights

Verified

Tags

augmented-realitymobile-applicationsvirtualizationsocial-mediagameshardware