MetalCompass

Social Real-World Games for Smartphones.

Media & Entertainment Technologies
Non Active, Mar 2013
Mature Haifa, Israel Founded 2010
LinkedIn
Last updated 2026-06-18
Total raised
$500K
Last: 2010-12
Stage
Mature
Founded
2010
Headcount
6
HQ
Haifa, Israel
Sector
Media & Entertainment Technologies

About

MetalCompass (MC) brings first person shooter experience to the real world by connecting smartphones to innovative gaming accessories. MetalCompass' technology allows enhancing first person shooter experience in the real world using a variety of exciting gaming accessories and a revolutionary cloud servers system. With MetalCompass products the user can interact with his friends in the real environment to create a real world game similar to popular games such as Call of Duty, Unreal and others.

Funding history · 1 round · $500K total

2010-12
$500K

Q&A

What is MetalCompass's primary business?
MetalCompass specializes in social real-world games for smartphones, connecting smartphones to gaming accessories to enhance first-person shooter experiences in real-world environments.
When was MetalCompass founded?
MetalCompass was founded in December 2010.
What is the current status of MetalCompass?
MetalCompass is currently inactive, as of March 2013.
How much funding has MetalCompass raised in total?
MetalCompass has raised a total of $500,000 USD.
When did MetalCompass receive its last funding round?
MetalCompass received its last funding round in December 2010, amounting to $500,000 USD.
How many employees does MetalCompass have?
MetalCompass has 1-10 employees.
Who are the co-founders of MetalCompass?
The co-founders of MetalCompass are Oren Shtark, Roman Levin, and Jonatan Mor.
What sector does MetalCompass primarily operate in?
MetalCompass primarily operates in the Media & Entertainment Technologies sector.

Team · 3

Founder · Co-founder
LinkedIn ↗
Founder · Co-founder
LinkedIn ↗
Founder · Co-founder

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
Media & EntertainmentGaming IndustryMobile GamingConsumersRecreational & LifestyleGamers
Business model
B2C

Highlights

Verified

Tags

augmented-realitymobile-applicationsvirtualizationsocial-mediagameshardware
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