Marqode Technologies

Personal Training and Smart Guidance Development Solutions

Media & Entertainment Technologies
Non Active, Jan 2019
Mature Yehud Founded 2015
LinkedIn
Total raised
Stage
Mature
Founded
2015
Headcount
1-10
HQ
Yehud
Sector
Media & Entertainment Technologies

About

Marqode Technologies provides solutions for personal, progress-oriented guidance tools. Marqode's platform empowers content creators in the eLearning industry. The first app based on this platform is Yoga Plus, a content-rich mobile app offering 100,000 videos of yoga poses and practices.

Company Intelligence Q&A

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What is the primary focus of Marqode Technologies?
Marqode Technologies specializes in providing solutions for personal, progress-oriented guidance tools, particularly empowering content creators in the eLearning industry.
When was Marqode Technologies founded?
Marqode Technologies was founded in June 2015.
What is the status of Marqode Technologies as of January 2019?
As of January 2019, Marqode Technologies is inactive.
What is the name of Marqode Technologies' first application?
Marqode Technologies' first application is Yoga Plus, a mobile app offering 100,000 videos of yoga poses and practices.
Where is Marqode Technologies headquartered?
Marqode Technologies is headquartered in Yehud, Center District, Israel.
Who are the founders of Marqode Technologies?
The founders of Marqode Technologies are Alex Krivoy and Dima Borshevsky.
What is the employee count for Marqode Technologies?
Marqode Technologies has an employee count in the range of 1-10.
In which sector is Marqode Technologies primarily classified?
Marqode Technologies is primarily classified under Media & Entertainment Technologies.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge Technologies
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersRecreational & LifestyleFitness & SportsMedia & EntertainmentSportsMediaContent Production
Business model
B2C

Tags

self-improvementconsumerssportsself-learningedtechmobile-applicationse-learning