La-Mark Vision

Digital Solutions for Language Learning

Education & Knowledge Technologies
Active
Mature Herzliya, Israel Founded 2007
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
2007
Headcount
15
HQ
Herzliya, Israel
Sector
Education & Knowledge Technologies

About

La-Mark Vision develops and markets localized language courses across all digital platforms, ranging from basic to advanced mobile apps through web solutions.

The company combines progressive pedagogical principles with engaging localized content to make learning accessible and affordable to everyone. Its portfolio contains more than 20 language-learning products in six different languages: English, Spanish, French, Portuguese, Italian, and Mandarin.

La-Mark Vision is the developer of Kantoo.

Q&A

What is La-Mark Vision's primary business?
La-Mark Vision develops and markets localized language courses through digital platforms, including mobile apps and web solutions, under the Kantoo brand.
How many employees does La-Mark Vision currently have?
La-Mark Vision has 11-50 employees.
When was La-Mark Vision founded?
La-Mark Vision was founded in August 2007.
What is the primary sector of La-Mark Vision?
La-Mark Vision's primary sector is Education & Knowledge Technologies.
In which countries does La-Mark Vision primarily target customers?
La-Mark Vision targets customers in Colombia, Mexico, Argentina, Spain, Russia, Italy, Peru, and Brazil.
What languages are covered by La-Mark Vision's language-learning products?
La-Mark Vision's portfolio includes over 20 language-learning products in English and Spanish
What is the current stage of La-Mark Vision?
La-Mark Vision is currently in the Mature stage.
Who are the key executives at La-Mark Vision?
Key executives at La-Mark Vision include Liat Feldman as CCO and Itay Perry as CFO.

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Education & Knowledge TechnologiesLearning/Self Learning Applications
Technologies
Platforms & InterfacesWebMobile
Target customers
EducationConsumers
Business model
B2B2CB2C

Tags

languagemobile-applicationsself-learninge-learningcross-platformedtechinteractiveweb-platformgames
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