JOIN TECHNOLOGIES

Social VR Discovery Platform

Media & Entertainment Technologies
Non Active, Jan 2019
Pre-Funding Tel Aviv-Yafo, Israel Founded 2015
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2015
Headcount
1-10
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

JOIN TECHNOLOGIES offers a new form of communication for 360 media, enabling users to quickly and effectively exchange information about the content. The platform augments spherical media with real-time communication layers to connect multiple users in the 360 world. The company has also developed an innovative no-electronics accessory that allows smartphone users to quickly and easily create 360 videos and photos on their own devices at the lowest cost possible.

Q&A

What is JOIN TECHNOLOGIES' primary business?
JOIN TECHNOLOGIES operates as a Social VR Discovery Platform, offering a new form of communication for 360 media by augmenting spherical media with real-time communication layers to connect multiple users.
When was JOIN TECHNOLOGIES founded?
JOIN TECHNOLOGIES was founded in May 2015.
What is the current status of JOIN TECHNOLOGIES?
JOIN TECHNOLOGIES is currently inactive, a status it has held since January 2019.
Where is JOIN TECHNOLOGIES headquartered?
JOIN TECHNOLOGIES is headquartered in Tel Aviv-Yafo, Center District, Israel.
How many employees does JOIN TECHNOLOGIES have?
JOIN TECHNOLOGIES has an employee count in the 1-10 range.
What is JOIN TECHNOLOGIES' primary sector?
JOIN TECHNOLOGIES' primary sector is Media & Entertainment Technologies.
Has JOIN TECHNOLOGIES developed any hardware?
Yes, JOIN TECHNOLOGIES has developed an innovative no-electronics accessory that enables smartphone users to create 360 videos and photos on their devices at a low cost.
Who are the founders of JOIN TECHNOLOGIES?
The founders of JOIN TECHNOLOGIES are Achim Kandler and Jan Koster.

Team · 2

Founder · Founder
LinkedIn ↗
Jan Koster
Founder · Co-founder

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content ProductionDigital Content Engagement & EntertainmentDigital Content Distribution
Technologies
Simulation & ImagingVirtual Reality
Target customers
ConsumersDemographics & FamilyTeenagers & Young AdultsY-GEN & Z-GEN
Business model
B2B2CB2CB2B

Highlights

1 PatentsVerified

Tags

social-mediavideoentertainmentadvertisingsaasmobile-applicationsartificial-intelligencephoto-sharingvirtual-realityaugmented-realitypublishers
Full data — links, identifiers, deals & radar signals (jobs, patents, research, more)