Intactio

Converting Virtual Gaming Artifacts into Physical Objects

Media & Entertainment Technologies
Non Active, Apr 2018
Pre-Funding Eshhar, Israel Founded 2014
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2014
Headcount
6
HQ
Eshhar, Israel
Sector
Media & Entertainment Technologies

About

Intactio creates computer games with an add-on communication device that converts virtual artifacts from the game into physical objects (e.g. turning in-game currency into physical coins). The company's first patent-protected working prototype is Grocery Store, which has been piloted successfully with children and educators. The player assumes the role of the store vendor and exchanges real coins to buy stock from a vendor or sell goods from the store.

Q&A

What is Intactio's primary business?
Intactio creates computer games with an add-on communication device that converts virtual artifacts from the game into physical objects, such as turning in-game currency into physical coins.
When was Intactio founded?
Intactio was founded in May 2014.
What is the status of Intactio?
Intactio is currently inactive, with its status changed in April 2018.
Where is Intactio headquartered?
Intactio is headquartered in Eshhar, North District, Israel.
How many employees does Intactio have?
Intactio has an employee count in the 1-10 range.
Does Intactio hold any patents?
Yes, Intactio holds one patent.
What is an example of Intactio's product?
Intactio's first patent-protected working prototype is 'Grocery Store,' a game where players exchange real coins to buy or sell goods, which has been successfully piloted with children and educators.
What market sectors does Intactio operate in?
Intactio operates in the Media & Entertainment Technologies, Digital Content Engagement & Entertainment, and Education & Knowledge Technologies sectors.

Team · 1

Founder · Founder & CTO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge Technologies
Technologies
Simulation & ImagingAugmented Reality
Target customers
ConsumersDemographics & FamilyChildrenEducation & AcademiaTeachersStudents
Business model
B2C

Highlights

1 Patents

Tags

virtualizationedutainmentinteractivechildrenaugmented-realitygamesserious-gamesedtech
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Identifiers & details

Founded2014-5
Employees (exact)6
Status reasonNon Active, Apr 2018