Intactio

Converting Virtual Gaming Artifacts into Physical Objects

Media & Entertainment Technologies
Non Active, Apr 2018
Pre-Funding Eshhar Founded 2014
Total raised
Stage
Pre-Funding
Founded
2014
Headcount
6
HQ
Eshhar
Sector
Media & Entertainment Technologies

About

Intactio creates computer games with an add-on communication device that converts virtual artifacts from the game into physical objects (e.g. turning in-game currency into physical coins). The company's first patent-protected working prototype is Grocery Store, which has been piloted successfully with children and educators. The player assumes the role of the store vendor and exchanges real coins to buy stock from a vendor or sell goods from the store.

Company Intelligence Q&A

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What is Intactio's core business?
Intactio creates computer games with an add-on communication device that converts virtual artifacts from games into physical objects, such as turning in-game currency into physical coins.
When was Intactio founded?
Intactio was founded in May 2014.
What is the status of Intactio?
Intactio is currently inactive, as of April 2018.
Where is Intactio headquartered?
Intactio is headquartered in Eshhar, North District, Israel.
What is an example of Intactio's product?
Intactio developed a patent-protected working prototype called 'Grocery Store,' which allows players to exchange real coins to buy or sell goods within the game.
Has Intactio secured any patents?
Yes, Intactio holds one patent.
What is Intactio's primary sector?
Intactio's primary sector is Media & Entertainment Technologies.
How many employees did Intactio have?
Intactio had between 1 and 10 employees.
Who is a founder of Intactio?
Elias Shamilov is a founder of Intactio.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge Technologies
Technologies
Simulation & ImagingAugmented Reality
Target customers
ConsumersDemographics & FamilyChildrenEducation & AcademiaTeachersStudents
Business model
B2C

Highlights

1 Patents

Tags

virtualizationedutainmentinteractivechildrenaugmented-realitygamesserious-gamesedtech