Insight Sparks

Pedagogical Game Development

Media & Entertainment Technologies
Active
Mature Tel Aviv-Yafo, Israel Founded 2014
Website ↗
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
2014
Headcount
2
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

Insight Sparks develops scientifically proven digital and hybrid games integrated with pedagogical programs that develop the skills needed for a better acceptance of others in children and teenagers. Insight Sparks' games and programs are based on evidence and research, measuring various key indicators, such as stereotypic perception reduction, sense of belonging, and perceived similarity. Insight Sparks combines the power of social psychology and gaming in an effort to reduce racism and improve the way children accept others.

Q&A

What is Insight Sparks' primary focus?
Insight Sparks develops scientifically proven digital and hybrid games integrated with pedagogical programs to develop skills for better acceptance of others in children and teenagers.
When was Insight Sparks founded?
Insight Sparks was founded in November 2014.
Where is Insight Sparks headquartered?
Insight Sparks is headquartered in Tel Aviv-Yafo, Center District, Israel.
What is the employee count for Insight Sparks?
Insight Sparks has 1-10 employees.
What is Insight Sparks' primary sector?
Insight Sparks' primary sector is Media & Entertainment Technologies.
What technologies does Insight Sparks utilize?
Insight Sparks utilizes Platforms & Interfaces, Web, Simulation & Imaging, and Augmented Reality technologies.
What customer segments does Insight Sparks target?
Insight Sparks targets the Education and K12 Education customer segments.
What is the current product stage of Insight Sparks?
Insight Sparks' product is currently released.

Team · 1

Founder · Founder & CEO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge Technologies
Technologies
Platforms & InterfacesWebSimulation & ImagingAugmented Reality
Target customers
EducationK12 Education
Business model
B2B2C

Tags

gamesaugmented-realityk-12teensschoolse-learningedtech
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