Insight Sparks

Pedagogical Game Development

Media & Entertainment Technologies
Active
Mature Tel Aviv-Yafo Founded 2014
Website ↗
Total raised
Stage
Mature
Founded
2014
Headcount
2
HQ
Tel Aviv-Yafo
Sector
Media & Entertainment Technologies

About

Insight Sparks develops scientifically proven digital and hybrid games integrated with pedagogical programs that develop the skills needed for a better acceptance of others in children and teenagers. Insight Sparks' games and programs are based on evidence and research, measuring various key indicators, such as stereotypic perception reduction, sense of belonging, and perceived similarity. Insight Sparks combines the power of social psychology and gaming in an effort to reduce racism and improve the way children accept others.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is the primary focus of Insight Sparks' product development?
Insight Sparks develops scientifically proven digital and hybrid games integrated with pedagogical programs to foster better acceptance of others in children and teenagers.
When was Insight Sparks founded?
Insight Sparks was founded in November 2014.
Where is Insight Sparks headquartered?
Insight Sparks is headquartered in Tel Aviv-Yafo, Israel.
What is Insight Sparks' primary business model?
Insight Sparks operates with a B2B2C business model.
What technologies does Insight Sparks utilize in its products?
Insight Sparks utilizes Platforms & Interfaces, Web, Simulation & Imaging, and Augmented Reality technologies.
Who is a co-founder of Insight Sparks?
Idan Hail is a co-founder of Insight Sparks.
What is the current employee count for Insight Sparks?
Insight Sparks currently has 2 employees.
What is the current stage of Insight Sparks?
Insight Sparks is currently in the Mature stage.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge Technologies
Technologies
Platforms & InterfacesWebSimulation & ImagingAugmented Reality
Target customers
EducationK12 Education
Business model
B2B2C

Tags

gamesaugmented-realityk-12teensschoolse-learningedtech