Immersix

Immersix developed the first commercial eye tracking using retinal imaging.

Media & Entertainment Technologies
Active
Pre-Funding Tel Aviv, Israel Founded 2016
Last updated 2026-07-20
Total raised
Stage
Pre-Funding
Founded
2016
Headcount
9
HQ
Tel Aviv, Israel
Sector
Media & Entertainment Technologies

About

Immersix has developed a retinal-imaging-based eye-tracking technology that offers high accuracy and precision, is not sensitive to slippage, eye shape, color, or ambient light conditions, and requires no recalibration. The technology uses a small sensor to capture IR images of the retina through the pupil and algorithms to translate these images into eye orientations, enabling automatic user identification. Immersix is also a platform for playing back CGI content converted into volumetric video using PresenZ technology, supporting comfortable and immersive 6DOF viewing.

Headcount over time

From 9 (2024-03) to 10 (2025-10) · +1 (+11%) · 2 points · source: Finder history + radar grounding
100 2024-03 2025-10

Q&A

What is Immersix's primary focus?
Immersix specializes in developing retinal eye tracking technology for enhanced accuracy and usability in head-mounted Extended Reality (XR) devices.
Where is Immersix headquartered?
Immersix is headquartered in Tel Aviv-Yafo, Israel.
When was Immersix founded?
Immersix was founded in January 2016.
What is Immersix's current funding stage?
Immersix is currently in the Pre-Funding stage.
What is Immersix's primary sector classification?
Immersix's primary sector is Media & Entertainment Technologies.
What is a key feature of Immersix's eye-tracking solution?
Immersix's solution features a single setup process that eliminates the need for recalibration, allowing immediate and unbiased gaze tracking when a user wears the glasses.
What is the product stage of Immersix?
Immersix is in the R&D product stage.

Team · 2

Ori Weitz
Founder · Inventor
Saar Wilf
Founder · Inventor

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Target customers
Media & Entertainment
Business model
B2C

Tags

image-processingar-vrvrvideo-image-processing
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