Immersia

Immersive Games for Learning Languages

Media & Entertainment Technologies
Non Active, Jan 2016
Mature Tel Aviv-Yafo, Israel Founded 2013
LinkedIn
Last updated 2026-06-18
Total raised
Last: 2014-08
Stage
Mature
Founded
2013
Headcount
500+
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

Immersia makes online adventure games for learning languages. What do we have that the others don't? Great animation, a terrific and funny script written by a true professional, speech recognition technology that makes us one of the only programs through which you can learn to SPEAK, not only read and listen, and most importantly - a once-in-a-lifetime teaching method. The goal is to simulate an immersion learning situation, like you would be going on an exchange program, making learning fun and more successful. There are a lot of online programs to learn languages, but all rely on repetitive drilling, and are boring and make it hard for the user to persevere. We offer a new, fun way to learn.

Funding history · 1 round · — total

2014-08
Undisclosed

Q&A

What is Immersia's primary business?
Immersia develops online adventure games designed for learning languages, focusing on an immersive experience with features like speech recognition.
When was Immersia founded?
Immersia was founded in January 2013.
What is the current status of Immersia?
Immersia is currently inactive, a status it has held since January 2016.
Which investor participated in Immersia's funding round?
In August 2014, UpWest participated in a funding round for Immersia.
What is Immersia's primary sector classification?
Immersia's primary sector is Media & Entertainment Technologies.
Who are the co-founders of Immersia?
The co-founders of Immersia are Guy Barner and Karen Shilmovich.
What technologies does Immersia utilize?
Immersia utilizes Platforms & Interfaces and Web technologies.

Team · 3

Guy Barner
Founder · Founder
Founder · Co-founder
LinkedIn ↗
Founder · Co-founder

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Education & Knowledge TechnologiesLearning/Self Learning ApplicationsMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesWeb
Target customers
Media & EntertainmentGaming IndustryEducationVocational & Life-long EducationConsumersEducation & AcademiaStudents
Business model
B2C

Highlights

Verified

Tags

self-learninglanguagemobile-applicationse-learningpatent-pendingspeech-recognitiongamesedtech
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