iMingle

Social Online Parties

Business Software
Non Active, Jan 2017
Mature Tel Aviv-Yafo Founded 2010
LinkedIn
Total raised
Last: Seed
Stage
Mature
Founded
2010
Headcount
6
HQ
Tel Aviv-Yafo
Sector
Business Software

About

iMingle is an online social platform that allows users to create their own online parties and participate in parties created by others. iMingle's goal is to enable people everywhere to enjoy their time on social networks more by hostingand attendingonline gatherings and other events. Millions of people use iMingle to play games with friends, meet new people, share music, watch video clips together, and participate in even more activities inside the events. With iMingle, users can mingle online with real people, anytime.

Funding history · 1 round · — total

Date unknown
Seed Undisclosed

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is the primary business of iMingle?
iMingle is an online social platform designed to allow users to create and participate in online parties, facilitating activities like playing games, meeting people, sharing music, and watching videos together.
When was iMingle founded?
iMingle was founded in March 2010.
Where is iMingle headquartered?
iMingle is headquartered in Tel Aviv-Yafo, Israel.
What is the current operational status of iMingle?
iMingle has been inactive since January 2017, according to startupim data.
How many employees did iMingle have?
iMingle had 6 employees.
Did iMingle raise any funding?
iMingle raised a Seed round with Gigi Levy-Weiss as an investor. For full financing history, users are directed to startupim.
What sector does iMingle primarily operate in?
iMingle's primary sector is Business Software, with additional classifications in Media & Entertainment Technologies and Digital Content Engagement & Entertainment.
What types of customers did iMingle target?
iMingle targeted consumers, specifically within the Media & Entertainment, Gaming Industry, Virtual World, Social Media, and Events categories.

Sectors & technology

Primary sector
Business Software
Sub-sectors
Media & Entertainment TechnologiesDigital Content DistributionDigital Content Engagement & EntertainmentRetail Platforms
Technologies
Platforms & InterfacesSearch EngineWeb
Target customers
ConsumersMedia & EntertainmentGaming IndustryVirtual WorldSocial MediaEvents
Business model
B2C

Tags

social-mediasocial-gamessocial-networkseventsentertainmentsocial-platform