Homies

Social Network for the Amateur Sport Experience

Media & Entertainment Technologies
Non Active, Jan 2015
Pre-Funding Tel Aviv-Yafo Founded 2014
Total raised
Stage
Pre-Funding
Founded
2014
Headcount
6
HQ
Tel Aviv-Yafo
Sector
Media & Entertainment Technologies

About

Homies is a new type of social network. People are lost in the virtual worlds, they less socialise in the real world, less involved in sport activities and therefore less active. Homies helps people getting together and participate in real-world, non-virtual, games with real-people. A player can create, search for a game of any sport in any geographical location, rank others, gain trophies, sync his fitness wearable, share results, stats & content from the game. Discover games nearby or create your own. Sync your fitness monitor and play. You can chat with new friends and video yourself into homies weekly top 10 moves.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is the primary business focus of Homies?
Homies is a social network designed to connect people for real-world, non-virtual amateur sports activities and games.
When was Homies founded?
Homies was founded in January 2014.
What is the current operational status of Homies?
According to startupim data, Homies is currently inactive as of January 2015.
Where is Homies headquartered?
Homies is headquartered in Tel Aviv-Yafo, Israel.
What is the approximate employee count for Homies?
Homies has an employee count in the range of 1-10, with an exact count of 6 employees.
Has Homies raised any funding?
According to startupim data, Homies has not raised any funding and is currently in a Pre-Funding stage.
Who is the founder of Homies?
Yaron Burshtein is identified as the founder of Homies.
What technologies does Homies utilize or focus on?
Homies focuses on Platforms & Interfaces and Mobile technologies.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
ConsumersRecreational & LifestyleFitness & SportsMedia & EntertainmentSports
Business model
B2C

Highlights

Verified

Tags

gamessocial-networksmobile-applicationsmobile-gamessocial-mediavideo-sharingsocial-platformfanssportsentertainment