frenziQ · raw details

Mobile Games for Team Building · Holon · Founded 2018

inactive Pre-Funding ← back to profile

Highlights

Profile claimed by owner

About

Mobile Games for Team Building

frenziQ develops mobile games designed to promote team engagement with friends and family. The company has created frenziQ, a problem-solving game that requires students to discuss educational materials and even teach each other, which enables them to more effectively internalize the subjects being learned. Teams play together outside of class hours over the course of weeks or months, providing enough time for the players to become friends. In frenziQ, open questions are supported, and questions can come by surprise. Scoring depends on the speed of answering compared to other teams and can be affected by incorrect answers. Team members can communicate using in-app chat, so discussions are organically formed around the subject of a question. Each school writes their own questions and manages the participants in their game. The company has also developed frenziQ Mundial, a game in which players are challenged with riddles and questions and the team is responsible for answering as quickly as possible. frenziQ is a SaaS-based product licensed in a subscription model, with the cost based on monthly active users.

Identity

NamefrenziQ
Slugfrenziq
Type / kindstartup
Crunchbase IDfrenziq
Source _idagxzfmlsbGlzdHNpdGVyGAsSC05ld19Db21wYW55GICAoIX_u4UJDA

Status

Statusinactive
Status reasonNon Active, Feb 2024 ceased to operate
Last update2026-05-17

Location

HQ country codeIL
HQ region/districtCenter District
HQ cityHolon
HQ addressAvivim Street 10, Holon, Israel

Web & social

LinkedInhttps://www.linkedin.com/company/18937161
Facebookhttps://www.facebook.com/frenziQ

Classifications

Primary sector Media & Entertainment Technologies
Sub-sectors
Education & Knowledge TechnologiesMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesSoftwareMobile
Target customers
ConsumersDemographics & FamilyChildrenEducation
Business models
B2BB2CB2B2C
Tags
gamesmobile-applicationsedtechsaasinteractivechildrenedutainmenttrainingfamilyschoolscollaboration

Funding

Total raised
Current stagePre-Funding

Raw source document

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