FITS

Attention Deficit Treatment

Education & Knowledge Technologies
Non Active, Feb 2019 ceased to operate
Pre-Funding Petah Tikva Founded 2007
LinkedIn
Total raised
Stage
Pre-Funding
Founded
2007
Headcount
1-10
HQ
Petah Tikva
Sector
Education & Knowledge Technologies

About

FITS creates products designed to boost educational, career, and personal success through sustained attention. The first of its products, Attention Hero, combines a proprietary sensory keypad with a gaming app to help children overcome attention problems through motion training. Attention Hero is an effective, enjoyable, and affordable game that treats attention deficits by encouraging players to accurately time their finger tapping with cartoon characters in a video. The game will be sold both to professional therapists and directly to consumers online.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

What is the primary focus of FITS?
FITS develops products aimed at improving educational, career, and personal success by enhancing sustained attention.
What is FITS's flagship product?
FITS's flagship product is Attention Hero, which combines a proprietary sensory keypad with a gaming app.
How does Attention Hero function?
Attention Hero is a game designed to treat attention deficits by having players accurately time finger tapping with cartoon characters in a video.
Who are the target customers for Attention Hero?
Attention Hero is intended for sale to both professional therapists and directly to consumers online.
When was FITS founded?
FITS was founded in May 2007.
What is the current operational status of FITS?
FITS is currently inactive, having ceased operations in February 2019.
Where is FITS headquartered?
FITS is headquartered in Petah Tikva, Israel.
What is FITS's primary sector according to startupim data?
FITS's primary sector is Education & Knowledge Technologies.
Who is a known founder of FITS?
Adi Sulkin is a founder of FITS.

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Health Tech & Life SciencesDigital HealthcareDigital TherapeuticsEducation & Knowledge Technologies
Technologies
SensingMotion
Target customers
ConsumersEducation & AcademiaTeachersDemographics & FamilyDisabilitiesParentsChildrenEducationHealthcare & Life SciencesHealthcareProviders
Business model
B2BB2C

Highlights

1 Patents

Tags

sensorsmotion-controlprofessionalslearning-disabilitiesclinicsedtechdigital-healthcarehealthcare-providersdoctorsschoolspatientsteacherscognitive-trainingmhealthparentsconsumersserious-gamesdigital-therapeutics