FellowMe

Virtual Platform for Real Friends

Media & Entertainment Technologies
Non Active, Jul 2023 ceased to operate
Pre-Funding Tel Aviv-Yafo, Israel Founded 2020
LinkedIn
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2020
Headcount
8
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

FellowMe is an app that allows people to make real life friends in a virtual world where people can make meaningful connections while following their passions and interests. It allows people to connect based on their shared interests and hobbies, via a simple and intuitive user experience and rich content. FellowMe's primary focus is alleviating loneliness, but it is also a solution for anyone to make new friends by sharing photos, videos, and experiences.

Q&A

What is FellowMe's primary business and mission?
FellowMe is a virtual platform designed to help people make real-life friends by connecting them based on shared interests and hobbies. Its primary focus is to alleviate loneliness and enable meaningful connections through a simple user experience and rich content.
When was FellowMe founded?
FellowMe was founded in March 2020.
What is the current status of FellowMe?
FellowMe is currently inactive, having ceased operations in July 2023.
How many employees did FellowMe have?
FellowMe had an employee count in the 1-10 range.
Who are the founders of FellowMe?
The founders of FellowMe are Arik Filstein (Co-founder & Chairman), Shniur Kiesel (Founder), and Juan Kiva (Co-founder & COO).
What sector does FellowMe operate in?
FellowMe operates in the Media & Entertainment Technologies sector, specifically focusing on Digital Content Engagement & Entertainment and Digital Content Distribution.
What technologies does FellowMe utilize?
FellowMe utilizes Platforms & Interfaces, Mobile, Simulation & Imaging, and Virtual Reality technologies.
What is FellowMe's current funding stage?
FellowMe is in the Pre-Funding stage.

Team · 3

Founder · Co-founder & Chairman
LinkedIn ↗
Founder · Founder
LinkedIn ↗
Founder · Co-founder & COO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentDigital Content Distribution
Technologies
Platforms & InterfacesMobileSimulation & ImagingVirtual Reality
Target customers
ConsumersDemographics & Family
Business model
B2B2C

Highlights

Verified

Tags

social-platformvirtual-realitymobile-applicationssocial-networkssocial-mediaconsumers
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