FANS-LEAGUE

Mobile Gaming App for Sports Fans

Media & Entertainment Technologies
Non Active, Apr 2021 ceased to operate
Mature Tel Aviv-Yafo, Israel Founded 2015
Last updated 2026-06-18
Total raised
Last: 2019-05
Stage
Mature
Founded
2015
Headcount
2
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

FANS-LEAGUE allows fans to actively participate in the world of sports not just as spectators, but as competitors. The company has created an app-based gamified environment that enables fans, both as individuals and as part of a community, to be the center of the game. FANS-LEAGUE achieves this by allowing a gamified, social, interactive, and competitive environment for fans of all teams to compete and express themselves. FANS-LEAGUE partners with media companies, leagues, and mega-sporting event organizers who already have an established user base that they are looking to better activate, engage, and monetize.

Funding history · 1 round · — total

2019-05
Undisclosed

Q&A

What is the current status of FANS-LEAGUE?
FANS-LEAGUE is currently inactive, having ceased operations in April 2021.
What is FANS-LEAGUE's primary business?
FANS-LEAGUE developed a mobile gaming app for sports fans, allowing them to participate in a gamified, social, interactive, and competitive environment.
When was FANS-LEAGUE founded?
FANS-LEAGUE was founded in October 2015.
How many employees did FANS-LEAGUE have?
FANS-LEAGUE had 1-10 employees.
Who are the co-founders of FANS-LEAGUE?
The co-founders of FANS-LEAGUE are Omer Chomski, who served as Co-founder & CEO, and Ben Goffer, who was Co-founder & CTO.
Which investor participated in FANS-LEAGUE's funding round in May 2019?
Elliptic Ventures participated in FANS-LEAGUE's funding round in May 2019.
In which countries did FANS-LEAGUE target customers?
FANS-LEAGUE targeted customers in the United Kingdom, Brazil, Chile, Mexico, Argentina, United States, and Spain.
What business models did FANS-LEAGUE utilize?
FANS-LEAGUE utilized B2B2C, B2B, and B2C business models.

Team · 2

Founder · Co-founder & CEO
LinkedIn ↗
Founder · Co-founder & CTO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
Media & EntertainmentSportsMediaConsumersRecreational & LifestyleFans
Business model
B2B2CB2BB2C

Highlights

Verified

Tags

gamesfanssportssocial-networksuser-engagementgamificationmobile-gamessports-techmobile-applicationssocial-games
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