Do Not Disturb Games is a game development studio led by industry veterans, currently developing Crucible of Ascension, a competitive mobile game designed for time-constrained mid-core adult players. The game combines arena-style combat with deep deck-building mechanics, delivering strategic, toxicity-free gameplay in short five-minute sessions. It targets an under served segment of players frustrated by grind-heavy progression, high time investment, and limited strategic depth in existing competitive mobile games. The hybrid Arena/Deck-building market represents an estimated 241 million players with a potential market size of approximately $4B. The company is entering a closed beta phase and is seeking $850K to scale development and user acquisition.
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