diwip

Social Casino Game Developer

Media & Entertainment Technologies
Acquired (Inactive) by Tangelo Games on Oct 2014 - closed due to acquisition
Acquired Tel Aviv-Yafo Founded 2010
LinkedIn
Total raised
Stage
Acquired
Founded
2010
Headcount
6
HQ
Tel Aviv-Yafo
Sector
Media & Entertainment Technologies

About

diwip develops social casino games designed to provide users with fun and excitement for free. An entertainment company for all ages, diwip appears on many popular social networking sites, including Facebook and Vkontakte. diwip gives millions of people worldwide the opportunity to engage, relax, and socialize with others through its games.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

When was diwip founded?
diwip was founded in March 2010.
What is diwip's primary business?
diwip develops social casino games designed for free entertainment and user engagement on social networking sites like Facebook and Vkontakte.
What is the status of diwip?
diwip is currently inactive due to its acquisition by Tangelo Games in October 2014.
When was diwip acquired and by whom?
diwip was acquired in October 2014 by Tangelo Games. The acquisition was for $100,000,000.
What was the acquisition amount for diwip?
diwip was acquired for $100,000,000 in October 2014.
Where is diwip headquartered?
diwip is headquartered in Tel Aviv-Yafo, Israel.
What is the employee count for diwip?
diwip has an employee count in the range of 1-10, with an exact count of 6 employees.
Who are the founders of diwip?
The founders of diwip are Udi Kantzuker and Yaniv Gamzo.
What was the news regarding diwip's founders in June 2016?
In June 2016, news reported that diwip's founders were to leave Imperus following an amended purchase agreement.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesSoftware
Target customers
Media & EntertainmentGaming IndustryMobile Gaming
Business model
B2C

Tags

mobile-applicationsentertainmentsocial-networksuser-engagementgamesmobile-gamessocial-gamesgamers