Da-Li

Interactive Science Education Games

Media & Entertainment Technologies
Active
Mature Kiryat Ono, Israel Founded 2012
Website ↗
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
2012
Headcount
6
HQ
Kiryat Ono, Israel
Sector
Media & Entertainment Technologies

About

Da-Li offers interactive science education products for middle schools, including question-and-answer games with detailed answers, links to relevant multimedia, and simulation tools found on the internet. The links and tools can be adjusted to the learning curriculum, translated, and combined with original materials.

With Da-Li, students can browse through the media attached to every question before answering it. After answering, students receive a detailed explanation that either elaborates on the correct answer or provides clarification about a wrong answer. Students can repeat the tasks to improve their scores.

The company's games are easy to implement alongside existing learning tools and methods. Teachers can use Da-Li in class or as homework, monitor the students' use, watch the results, and extract didactic conclusions. They can also use Da-Li to generate their exams.

Da-Li supports individual learning, remote learning, and the reverse classroom model.

Q&A

What is Da-Li's primary business?
Da-Li offers interactive science education products for middle schools, including question-and-answer games with detailed answers, links to relevant multimedia, and simulation tools.
When was Da-Li founded?
Da-Li was founded in January 2012.
Where is Da-Li headquartered?
Da-Li is headquartered in Kiryat Ono, Center District, Israel.
Who is the founder of Da-Li?
Orit Kislev is the founder of Da-Li.
What is Da-Li's primary sector?
Da-Li's primary sector is Media & Entertainment Technologies.
What kind of customers does Da-Li target?
Da-Li targets customers in Education, specifically K12 Education.
What business model does Da-Li use?
Da-Li operates on a B2B business model.

Team · 1

Founder · Founder
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & EntertainmentEducation & Knowledge TechnologiesLearning/Self Learning ApplicationsAssessment & Verification
Technologies
Platforms & InterfacesWeb
Target customers
EducationK12 Education
Business model
B2B

Highlights

Verified

Tags

studentse-learningstemgamesteachersweb-platformschoolsk-12test-preparationvirtual-classroomcurriculum-platformsserious-gamesedtech
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