Compedia

Immersive 3D Educational Solutions

Education & Knowledge Technologies
Active
Mature Bat Yam, Israel Founded 1988
Last updated 2026-06-18
Total raised
Stage
Mature
Founded
1988
Headcount
39
HQ
Bat Yam, Israel
Sector
Education & Knowledge Technologies

About

Compedia develops immersive educational systems, content, and technology. The company focuses on creating engagement through the use of advanced technologies such as augmented reality (AR), virtual reality (VR), and virtual humans, and is developing new ways for people to interact with educational and professional content. Compedia offers its training and educational products to the educational and museum markets. The company's AR/VR platform can be used to create immersive 3D experiences. Its interactive templates expand the printed or eBook page, providing content and real pedagogical added value and ensuring a high level of student engagement.

Q&A

What is Compedia's primary focus?
Compedia develops immersive educational systems, content, and technology, focusing on engagement through advanced technologies like augmented reality (AR), virtual reality (VR), and virtual humans.
When was Compedia founded?
Compedia was founded in December 1988.
What markets does Compedia serve with its products?
Compedia offers its training and educational products to the educational and museum markets.
What technologies does Compedia utilize in its offerings?
Compedia utilizes technologies such as Platforms & Interfaces, Web, Mobile, Software, Simulation & Imaging, Virtual Reality, and Augmented Reality.
Who are the co-founders of Compedia?
Ilan Goldberg is a co-founder and COO of Compedia. Shai Newman is also a co-founder but is no longer with the company.
What is Compedia's current product stage?
Compedia's products are currently in the 'released' stage.

Team · 2

Founder · Co-founder & COO
LinkedIn ↗
Founder · Co-founder (No longer with the company)
LinkedIn ↗

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Education & Knowledge TechnologiesAssessment & Verification
Technologies
Platforms & InterfacesWebMobileSoftwareSimulation & ImagingVirtual RealityAugmented Reality
Target customers
Healthcare & Life SciencesHealthcarePatientsEducationK12 EducationPre-KindergartenHigher EducationTravel & TourismAttractionsMuseums & Historical SitesEnterprise & Professional Services
Business model
B2BB2C

Highlights

1 PatentsVerified

Tags

interactiveschoolsaugmented-realityk-12trainingenterprise-solutions3d-technologye-learningchildrenengagementlmsknowledge-technologyhigher-educationcurriculum-platformsstudentssmbenterprisesspecial-needsedtechvirtual-realitydigital-therapeuticspre-ksoftware-applicationswhite-label-solutionsocial-platformmobile-applicationsmuseumsdigital-healthcarepersonalizationautism
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