Chess Vision

Broadcast, Share, and Analyze Board Games

Media & Entertainment Technologies
Non Active, Dec 2017
Seed Rosh Haayin, Israel Founded 2013
LinkedIn
Last updated 2026-06-18
Total raised
$500K
Last: 2014-01
Stage
Seed
Founded
2013
Headcount
1-10
HQ
Rosh Haayin, Israel
Sector
Media & Entertainment Technologies

About

Chess Vision allows users to record and analyze board games on any device, including smartphones, computers, tablets, and more. Chess Visions system digitizes and uploads games in real time, and the players moves can be viewed and downloaded in a digital format.

Funding history · 1 round · $500K total

2014-01
$500K

Q&A

What is Chess Vision's primary business?
Chess Vision allows users to record and analyze board games on various devices, digitizing and uploading games in real time for digital viewing and download.
When was Chess Vision founded?
Chess Vision was founded in July 2013.
What is the current status of Chess Vision?
Chess Vision is currently inactive, as of December 2017.
How much funding has Chess Vision raised in total?
Chess Vision has raised a total of $500,000.
When was Chess Vision's last funding round?
Chess Vision's last funding round occurred in January 2014, raising $500,000.
What is Chess Vision's primary sector?
Chess Vision's primary sector is Media & Entertainment Technologies.
What technologies does Chess Vision utilize?
Chess Vision utilizes Artificial Intelligence, Computer Vision, Platforms & Interfaces, and Mobile technologies.
What are the target customer segments for Chess Vision?
Chess Vision targets Consumers, Recreational & Lifestyle users, and Gamers.
What is the employee count for Chess Vision?
Chess Vision has an employee count in the 1-10 range.

Team · 2

Founder · Co-founder & CEO
LinkedIn ↗
Founder · Co-founder & CTO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Artificial IntelligenceComputer VisionPlatforms & InterfacesMobile
Target customers
ConsumersRecreational & LifestyleGamers
Business model
B2BB2C

Highlights

Verified

Tags

image-processingsportsbroadcastinggamescomputer-visionmobile-applications
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