Brainkos

Educational Game Templates for Teachers

Education & Knowledge Technologies
Active
Pre-Funding Shefa-'Amr, Israel Founded 2016
Last updated 2026-06-18
Total raised
Stage
Pre-Funding
Founded
2016
Headcount
1
HQ
Shefa-'Amr, Israel
Sector
Education & Knowledge Technologies

About

Brainkos is focused on helping teachers make learning more fun and effective by mixing homework questions into single-player and multiplayer games.

The company’s platform enables teachers to upload their own questions (or to use questions that other teachers in the community have published) and have them sent as a mission to their students through a game template of their choosing.

Students can play the selected game on their phones and answer the questions while playing, and teachers can watch the class progress in real time and get insights into where their students need help.

Q&A

What is Brainkos's primary business?
Brainkos provides educational game templates for teachers, enabling them to integrate homework questions into single-player and multiplayer games to make learning more engaging for students.
When was Brainkos founded?
Brainkos was founded in November 2016.
What is Brainkos's current employee count?
Brainkos currently has 1-10 employees.
What is Brainkos's current funding stage?
Brainkos is currently in the Pre-Funding stage.
What sector does Brainkos primarily operate in?
Brainkos's primary sector is Education & Knowledge Technologies.
What types of customers does Brainkos target?
Brainkos targets consumers, specifically parents and children, as well as the education sector, including K12 and Higher Education.
What business models does Brainkos utilize?
Brainkos uses both B2B and B2C business models.
What is the status of Brainkos's product?
Brainkos's product is currently released.

Team · 1

Founder · Founder
LinkedIn ↗

Sectors & technology

Primary sector
Education & Knowledge Technologies
Sub-sectors
Education & Knowledge TechnologiesAssessment & VerificationLearning/Self Learning Applications
Technologies
Platforms & InterfacesWebMobile
Target customers
ConsumersDemographics & FamilyParentsChildrenEducationK12 EducationHigher Education
Business model
B2BB2C

Highlights

Verified

Tags

schoolsserious-gamesparentsedteche-learningk-12student-assessmentmobile-applicationsstudentsedutainmentteacherssocial-gamesweb-platformreal-timetest-preparationpersonalizationacademiahigher-education
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