BioGaming

VR Physical Therapy Platform

Health Tech & Life Sciences
Non Active, Jan 2018
Mature Bnei Brak, Israel Founded 2011
LinkedIn
Last updated 2026-06-18
Total raised
$3.8M
Last: 2014-11
Stage
Mature
Founded
2011
Headcount
11
HQ
Bnei Brak, Israel
Sector
Health Tech & Life Sciences

About

BioGaming offers a VR exercise gamification platform for in-clinic and home use. The platform enables physical therapists to prescribe exercise programs which are automatically transformed into games and training exercises designed to engage patients while tracking their progress remotely. The BioGaming platform facilitates fully supervised yet unattended physiotherapy programs. By providing a fun, personalized, and clinically supervised exercise experience, BioGaming assists patients, clinicians, healthcare providers, and payers by promoting better and faster recoveries, reducing costs, and generating new revenue channels.

Funding history · 2 rounds · $3.8M total

2014-11
2011-05
$100K

Q&A

What is BioGaming's primary business?
BioGaming offers a VR exercise gamification platform for in-clinic and home use, enabling physical therapists to prescribe exercise programs that are transformed into games to engage patients and track their progress remotely.
When was BioGaming founded?
BioGaming was founded in August 2011.
What is BioGaming's current status?
BioGaming is currently inactive, as of January 2018.
How much funding has BioGaming raised in total?
BioGaming has raised a total of $3,800,000.
Which investors participated in BioGaming's November 2014 funding round?
In November 2014, BioGaming received funding from Triventures and Firstime VC.
What is the employee count for BioGaming?
BioGaming has 11-50 employees.
Who is the Founder & CEO of BioGaming?
Dudi Klein is the Founder & CEO of BioGaming.
What are the primary sectors BioGaming operates in?
BioGaming operates primarily in Health Tech & Life Sciences, Digital Healthcare, and Digital Therapeutics.

Team · 1

Founder · Founder & CEO
LinkedIn ↗

Sectors & technology

Primary sector
Health Tech & Life Sciences
Sub-sectors
Health Tech & Life SciencesDigital HealthcareDigital Therapeutics
Technologies
Platforms & InterfacesMobileArtificial IntelligenceMachine LearningCommunicationsIOTSimulation & ImagingAugmented Reality
Target customers
Healthcare & Life SciencesLife SciencesPharmaceuticalsHealthcareProvidersPatients
Business model
B2B2CB2C

Highlights

Verified

Tags

physiotherapyinteractivemachine-learningiothome-careaugmented-realitydigital-healthcare3d-technologypersonalizationrehabilitationmhealthtelemedicineartificial-intelligencegamespatientshospitalsserious-gamesadherencepharma-companieshealthcare-providersdigital-therapeutics
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