Big Blue Parrot

Mobile Games Platform

Media & Entertainment Technologies
Acquired by Playtika
Acquired Tel Aviv-Yafo, Israel Founded 2009
LinkedIn
Last updated 2026-06-18
Total raised
$2.5M
Last: 2014-01
Stage
Acquired
Founded
2009
Headcount
2
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

We dream of connecting people throughout the day with their distant friends using games as a platform to socialize. Our patent-pending platform allows friends to play games together without ever having to be online at the same time. Cutting-edge CRM tools, personalization and sophisticated monetization techniques, are all part of the secret sauce.

Funding history · 1 round · $2.5M total

Q&A

What is Big Blue Parrot's primary business?
Big Blue Parrot operates as a Mobile Games Platform, focusing on connecting people through games that allow friends to play together without needing to be online simultaneously.
When was Big Blue Parrot founded?
Big Blue Parrot was founded in November 2009.
What is the current status of Big Blue Parrot?
Big Blue Parrot was acquired by Playtika in September 2015 and is currently inactive.
How much funding has Big Blue Parrot raised in total?
Big Blue Parrot has raised a total of $2,500,000.
When was Big Blue Parrot's last funding round and who were the investors?
Big Blue Parrot's last funding round was in January 2014, with investors including iAngels and Rami Lipman.
How many employees does Big Blue Parrot have?
Big Blue Parrot has 1-10 employees.
What is Big Blue Parrot's primary sector?
Big Blue Parrot's primary sector is Media & Entertainment Technologies.
Where is Big Blue Parrot headquartered?
Big Blue Parrot is headquartered in Tel Aviv-Yafo, Center District, Israel.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
Media & EntertainmentGaming IndustryMobile GamingConsumersRecreational & LifestyleGamers
Business model
B2C

Tags

entertainmentpersonalizationgamessocial-gamespatent-pendingmonetizationsocial-mediamobile-applicationscrm
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