Baseline Vision

Feedback and Statistics Platform for Tennis Players

Media & Entertainment Technologies
Active
Seed Tel Aviv-Yafo, Israel Founded 2018
Last updated 2026-06-18
Total raised
$3.7M
Last: 2023-12
Stage
Seed
Founded
2018
Headcount
9
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

Baseline Vision has developed a cloud-based platform that allows tennis players and coaches to watch past training sessions, keep track of their game evolution, connect with other players, and share content on social media.

Funding history · 4 rounds · $3.7M total

2023-12
2020-07
Grant Undisclosed
2019-01
$1.2M

Q&A

What is Baseline Vision's primary business?
Baseline Vision has developed a cloud-based platform for tennis players and coaches to review past training sessions, track game evolution, connect with other players, and share content on social media.
When was Baseline Vision founded?
Baseline Vision was founded in May 2018.
How many employees does Baseline Vision currently have?
Baseline Vision has 1-10 employees.
What is the total amount of funding Baseline Vision has raised to date?
Baseline Vision has raised a total of $3,700,000 USD.
When was Baseline Vision's most recent funding round and who participated?
Baseline Vision's most recent funding round occurred in December 2023, with participation from Lalotte Ventures.
Who are the co-founders of Baseline Vision?
The co-founders of Baseline Vision are Michael Chojnacki (Co-founder & CEO) and Yaniv Nahum (Co-founder & CTO).
What is Baseline Vision's primary sector?
Baseline Vision's primary sector is Media & Entertainment Technologies.
Has Baseline Vision received any grants?
Yes, Baseline Vision received a grant from the Israel Innovation Authority in July 2020.

Team · 2

Founder · Co-founder & CEO
LinkedIn ↗
Founder · Co-founder & CTO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobile
Target customers
Media & EntertainmentSports
Business model
B2C

Highlights

Verified

Tags

mobile-applicationscomputer-visionartificial-intelligenceathletessports-techmachine-learningsports
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