BandPad

Online Musical Instrument Lessons

Media & Entertainment Technologies
Active
Mature Tel Aviv-Yafo Founded 2011
Total raised
Stage
Mature
Founded
2011
Headcount
1
HQ
Tel Aviv-Yafo
Sector
Media & Entertainment Technologies

About

BandPad is an online platform that provides a flexible solution for music lessons and home practice. With BandPad, teachers can use, print, and transpose more than 200 pieces using a unique search filter for creating music curriculums. They can also add their own page with assignments and invite students to it, as well as use BandPad with whiteboards in class. Students have access to the same interface through computers or tablets at home. They can select any symbol on the music scores to instantly look up the name and meaning, and can also learn their instrument fingering with live charts of the instrument while playing.

Company Intelligence Q&A

Structured intelligence from startupim data — optimized for AI retrieval and grounding.

When was BandPad founded?
BandPad was founded in October 2011.
Where is BandPad's headquarters located?
BandPad's headquarters is located in Tel Aviv-Yafo, Israel.
What is BandPad's primary business?
BandPad is an online platform that provides a flexible solution for music lessons and home practice, enabling teachers to create curriculums and students to learn instruments.
What is BandPad's primary sector?
BandPad's primary sector is Media & Entertainment Technologies.
How many employees does BandPad currently have?
BandPad currently has 1-10 employees.
Who is the founder of BandPad?
Amit Gur is the founder of BandPad.
What business models does BandPad use?
BandPad uses both B2C and B2B business models.
What is the current product stage of BandPad?
BandPad's product is currently in the 'released' stage.

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Education & Knowledge TechnologiesAssessment & VerificationMedia & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Platforms & InterfacesMobileWeb
Target customers
ConsumersDemographics & FamilyChildrenEducation
Business model
B2CB2B

Tags

social-platformstudentsself-improvementmobile-applicationscross-platforme-learningteachersmusicgamificationschoolsedtechweb-platformgameschildren