Balltime

AI-Powered Video & Analytics Platform for Volleyball Team Sports

Media & Entertainment Technologies
Acquired by hudl
Acquired Tel Aviv-Yafo, Israel Founded 2022
Last updated 2026-06-18
Total raised
Last: 2023-09
Stage
Acquired
Founded
2022
Headcount
6
HQ
Tel Aviv-Yafo, Israel
Sector
Media & Entertainment Technologies

About

Balltime focuses on making video and analytics accessible for team sports through the use of artificial intelligence. The platform is designed for both individual athletes and teams, processing videos within an hour to provide detailed breakdowns, highlights, and statistics. Whether it is a grassroots athlete aiming to improve, a student-athlete looking to get recruited, or a top-level team aiming to enhance performance, Balltime offers valuable insights to help achieve these goals. Balltime is also committed to advancing the field of sports technology by building a dedicated team to support and enhance its offerings. The company welcomes individuals interested in contributing to this mission.

Funding history · 1 round · — total

2023-09
Undisclosed

Q&A

What is Balltime's primary focus?
Balltime focuses on making video and analytics accessible for team sports through the use of artificial intelligence, specifically for volleyball.
When was Balltime founded?
Balltime was founded in September 2022.
Who acquired Balltime?
Balltime was acquired by hudl in February 2025.
What technologies does Balltime utilize?
Balltime utilizes Artificial Intelligence and Computer Vision in its platform.
Who are the co-founders of Balltime?
The co-founders of Balltime are Dan Banon, who serves as Co-founder & CEO, and Tom Raz, who is the Co-founder & CTO.
Which investor participated in Balltime's funding round in September 2023?
Volo Ventures participated in Balltime's funding round in September 2023.
Where is Balltime's headquarters located?
Balltime's headquarters is located in Tel Aviv-Yafo, Israel.

Team · 2

Founder · Co-founder & CEO
LinkedIn ↗
Founder · Co-founder & CTO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Artificial IntelligenceComputer Vision
Target customers
ConsumersRecreational & LifestyleFitness & SportsMedia & EntertainmentSports
Business model
B2B

Highlights

Verified

Tags

sports-techsports
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