ARShow

Social Augmented-reality Streaming Platform

Media & Entertainment Technologies
non_active
Seed Tel Aviv-Yafo Founded 2017
LinkedIn
Last updated 2026-06-18
Total raised
$700K
Last: equity_crowdfunding 2022-12
Stage
Seed
Founded
2017
Headcount
5
HQ
Tel Aviv-Yafo
Sector
Media & Entertainment Technologies

About

ARShow provides comprehensive augmented-reality software and hardware solutions and content-creating and operating tools. The company developed a platform supporting augmented-reality shared group experiences that allow audiences to experience mixed reality together. ARShow enables a collective augmented-reality experience by streaming augmented-reality content.

Funding history · 2 rounds · $700K total

2017-04
seed $700K
Norma InvestmentsDuotem Capital Igor Yucht
2022-12
equity_crowdfunding Undisclosed

Q&A

What is ARShow's primary business?
ARShow provides comprehensive augmented-reality software and hardware solutions and content-creating and operating tools, focusing on a platform for shared group augmented-reality experiences.
When was ARShow founded?
ARShow was founded in March 2017.
What is the current operational status of ARShow?
ARShow is currently non-active and ceased to operate in April 2026.
How much funding has ARShow raised in total?
ARShow has raised a total of $700,000 USD.
When was ARShow's most recent funding round?
ARShow's most recent funding round was an equity crowdfunding round in December 2022, led by ExitValley.
Who were the investors in ARShow's Seed round?
ARShow's Seed round in April 2017 included investments from Norma Investments.
Who are the co-founders of ARShow?
The co-founders of ARShow are Simon Litsyn (Co-founder & Chairman), Sasha Kreindlin (Co-founder & CEO), Elena Litsyn (Co-founder & Algorithm Specialist), and Isaac Barel (Co-founder & CTO).

Team · 4

Founder · Co-founder & Chairman
LinkedIn ↗
Founder · Co-founder & CEO
LinkedIn ↗
Founder · Co-founder & Algorithm Specialist
LinkedIn ↗
Founder · Co-founder & CTO
LinkedIn ↗

Sectors & technology

Primary sector
Media & Entertainment Technologies
Sub-sectors
Media & Entertainment TechnologiesDigital Content Engagement & Entertainment
Technologies
Simulation & ImagingVirtual RealityAugmented RealityArtificial IntelligenceMachine Learning
Target customers
ConsumersProfessionals & Gig EconomyEvent OrganizersDemographics & FamilyEnterprise & Professional Services
Business model
B2BB2C

Tags

machine-learningvirtual-realityartaugmented-realitycustomer-experiencear-vr3d-technologyevent-organizersanimationpatent-pendingentertainmentartificial-intelligence
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